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Setup for 4-Player a Game of Quest for El Dorado

Generated on 4/26/2026 4:18:08 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e17fae17b8734cf1a0a0737e5cdcec77

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 500
Difficulty: Very Difficult
Map Difficulty Score: 704.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number K Jungle Blockade 5 S Rubble Blockade 6 V Sand Blockade 2 W Rubble Blockade 3 O H M Water Blockade 4 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 500 286 121
42%
62
22%
18
6%
6
2%
42
15%
6
2%
13
5%
13
5%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (433, -259) 300° (5x) on top -
3 Hex Map - K (548, -156) 60° (1x) 60°, 180° 62.0
4 Blockade - Rubble Blockade 6 (847, -150) 240° (4x) on top -
5 Hex Map - S (957, 233) 180° (3x) 55.0
6 Blockade - Sand Blockade 2 (1227, 251) 180° (3x) on top -
7 Hex Map - V (1095, 776) 300° (5x) 60° 73.0
8 Blockade - Rubble Blockade 3 (1532, 548) 240° (4x) on top -
9 Hex Map - W (1642, 931) 120° (2x) 60° 73.0
10 16 Space Strip - O (2186, 1014) 180° (3x) 60° 38.0
11 Hex Map - H (2595, 1324) 300° (5x) 59.0
12 Blockade - Water Blockade 4 (2865, 1342) 180° (3x) on top -
13 Hex Map - M (2733, 1867) 300° (5x) 30° 91.0
14 Ending - Water (2918, 2189) 30° (1x) - -
15 Tavern - Rubble (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 120° 16 Space Strip - R 300° 3 4
2 A → K Starting - A 120° Hex Map - K 300° 5 8
3 K → S Hex Map - K 60° Hex Map - S 240° 5 9
4 S → V Hex Map - S Hex Map - V 180° 3 5
5 V → W Hex Map - V 60° Hex Map - W 240° 3 6
6 W → O Hex Map - W 60° 16 Space Strip - O 240° 1 3
7 O → H 16 Space Strip - O 60° Hex Map - H 240° 3 7
8 K → Rubble Hex Map - K 180° Tavern - Rubble 6 8
9 H → M Hex Map - H Hex Map - M 180° 1 2
10 M → Water Hex Map - M 30° Ending - Water 240° 1 2


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