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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/8/2026 4:12:32 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e193118a39b04ee59903bb8d7d1acec8

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 338
Difficulty: Very Difficult
Map Difficulty Score: 281.7

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number S Jungle Blockade 1 U Water Blockade 4 M Rubble Blockade 3 X Sand Blockade 2 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 338 195 80
41%
35
18%
13
7%
5
3%
31
16%
4
2%
7
4%
11
6%
9
5%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (207, 162) 240° (4x) on top -
3 Hex Map - S (317, 545) 0° (0x) 0°, 120° 55.0
4 Blockade - Water Blockade 4 (678, 563) 180° (3x) on top -
5 Hex Map - U (546, 1088) 0° (0x) 77.0
6 Blockade - Rubble Blockade 3 (361, 1106) 180° (3x) on top -
7 Hex Map - M (229, 1631) 180° (3x) 91.0
8 Blockade - Sand Blockade 2 (44, 1649) 180° (3x) on top -
9 Hex Map - X (-88, 2174) 300° (5x) 30° 69.0
10 Ending - Water (97, 2496) 30° (1x) - -
11 Tavern - Rubble (617, 367) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 60° Hex Map - S 240° 1 2
2 S → U Hex Map - S Hex Map - U 180° 3 5
3 U → M Hex Map - U Hex Map - M 180° 1 2
4 M → X Hex Map - M Hex Map - X 180° 1 4
5 S → Rubble Hex Map - S 120° Tavern - Rubble 300° 6 8
6 X → Water Hex Map - X 30° Ending - Water 240° 3 6


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