Setup for 3 Player a Game of Quest for El Dorado

Originally generated on 3/12/2023 9:15:55 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e1a67906db424fd3867a273266c1d841

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name:
Tiles Needed: Base, Heroes & Hexes
Number of Tiles: 13
Map Traverse Score: 3,934
Difficulty: Very Difficult
Map Difficulty Score: 147.7

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - White Player 2 - Red Player 3 - Yellow K Rubble H Q S W P V F I M Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 185 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - K 0° (0x) 248 37 33 1 0 0 1 2 0 0 0 0 0
3 Tavern - Rubble 240° (4x) 3 3 0 0 0 0 0 0 3 0 0 0 0
4 Hex Map - H 0° (0x) 236 37 12 10 0 1 14 0 0 0 0 0 0
5 16 Space Strip - Q 120° (2x) 104 16 7 3 0 0 3 0 3 0 0 0 0
6 Hex Map - S 240° (4x) 385 37 11 8 0 1 11 1 0 2 3 0 0
7 Hex Map - W 240° (4x) 584 37 11 8 3 1 4 0 1 7 2 0 0
8 16 Space Strip - P 240° (4x) 78 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - V 240° (4x) 438 37 6 22 3 1 0 1 0 4 0 0 0
10 Hex Map - F 180° (3x) 483 37 12 8 3 1 3 2 8 0 0 0 0
11 Hex Map - I 300° (5x) 553 37 17 6 5 1 6 1 1 0 0 0 0
12 Hex Map - M 240° (4x) 637 37 18 4 8 1 2 1 3 0 0 0 0
13 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 3,934 371 159
43%
86
23%
22
6%
8
2%
48
13%
9
2%
21
6%
13
4%
5
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Center
(map)
Rotation Tile
Conn. Angle
to Next
Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Rating
Tile
Difficulty
Rating
Difficulty
Modifier
1 Starting - B (0, 0) (1631, 2624) 180° (3x) 300° 120° 185 5 1.00
2 Hex Map - K (318, -546) (1949, 2078) 0° (0x) 240°, 120° 240°, 120° 248 6 1.00
3 Tavern - Rubble (18, -724) (1649, 1900) 240° (4x) - - - - 1.00
4 Hex Map - H (774, -858) (2405, 1766) 0° (0x) 180° 180° 236 6 1.00
5 16 Space Strip - Q (746, -1364) (2377, 1260) 120° (2x) 120° 240° 104 6 1.00
6 Hex Map - S (402, -1791) (2033, 833) 240° (4x) 60° 300° 385 10 1.00
7 Hex Map - W (-100, -1557) (1531, 1067) 240° (4x) 240° 584 15 1.00
8 16 Space Strip - P (-397, -1832) (1234, 792) 240° (4x) 240° 78 4 1.00
9 Hex Map - V (-549, -2343) (1082, 281) 240° (4x) 60° 300° 438 11 1.00
10 Hex Map - F (-867, -1797) (764, 827) 180° (3x) 120° 300° 483 13 1.00
11 Hex Map - I (-1277, -1407) (354, 1217) 300° (5x) 60° 553 14 1.25
12 Hex Map - M (-1321, -864) (310, 1760) 240° (4x) 150° 30° 637 17 1.00
13 Ending - Jungle (-1136, -542) (495, 2082) 30° (1x) - - - - 1.00

Connection Report

# Info From Tile Name From
Tile
Conn. Angle
From
Rotated Tile
Conn. Angle
Cockwise
Extra Spaces
Counter-
Cockwise
Extra Spaces
To Tile Name To
Tile
Conn. Angle
To
Rotated Tile
Conn. Angle
Cockwise
Extra Spaces
Counter-
Cockwise
Extra Spaces
Travel
Connections
Total
Levels
Average
Levels per
Connection
Squeeze
Percent
to Next
Bottleneck
Rating
1 B → K Starting - B 300° 120° 0 3 Hex Map - K 300° 300° 0 3 1 2 85.7% 2.0 171
2 K → Rubble Hex Map - K 240° 240° 3 0 Tavern - Rubble 180° 60° 2 0 6 9 0.0% 2.7 0
3 K → H Hex Map - K 120° 120° 0 0 Hex Map - H 300° 300° 0 0 7 12 0.0% 2.7 0
4 H → Q Hex Map - H 180° 180° 1 0 16 Space Strip - Q 240° 0 0 4 9 20.0% 3.5 18
5 Q → S 16 Space Strip - Q 120° 240° 0 0 Hex Map - S 180° 60° 2 0 3 7 40.0% 3.3 44
6 S → W Hex Map - S 60° 300° 0 0 Hex Map - W 240° 120° 0 0 7 10 0.0% 2.4 0
7 W → P Hex Map - W 240° 0 0 16 Space Strip - P 180° 60° 1 0 5 10 37.5% 3.2 24
8 P → V 16 Space Strip - P 240° 4 0 Hex Map - V 180° 60° 3 0 1 4 87.5% 4.0 350
9 V → F Hex Map - V 60° 300° 0 3 Hex Map - F 300° 120° 0 3 1 2 85.7% 2.0 171
10 F → I Hex Map - F 120° 300° 0 1 Hex Map - I 180° 120° 0 1 5 10 28.6% 3.6 21
11 I → M Hex Map - I 60° 0 0 Hex Map - M 300° 180° 0 0 5 6 28.6% 2.0 11
12 M → Jungle Hex Map - M 150° 30° 2 2 Ending - Jungle 180° 240° 2 2 3 6 0.0% 2.0 0


v4.6.37