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Setup for 2-Player a Game of Quest for El Dorado

Generated on 6/27/2026 2:36:53 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e1af2965f9dd4eaf9842557f96456c9a

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 376
Difficulty: Difficult
Map Difficulty Score: 222.4

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number T Sand Blockade 2 U Rubble Blockade 6 O Q X N Jungle Blockade 5 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
8 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
9 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
10 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
11 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
12 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 376 226 89
39%
40
18%
10
4%
5
2%
43
19%
3
1%
11
5%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (387, -337) 300° (5x) on top -
3 Hex Map - T (502, -234) 300° (5x) 60°, 180° 75.0
4 Blockade - Rubble Blockade 6 (847, -306) 240° (4x) on top -
5 Hex Map - U (957, 77) 180° (3x) 300° 77.0
6 16 Space Strip - O (614, 504) 240° (4x) 38.0
7 16 Space Strip - Q (523, 971) 240° (4x) 300° 26.0
8 Hex Map - X (233, 1474) 0° (0x) 300° 69.0
9 Blockade - Jungle Blockade 5 (202, 1477) 120° (2x) on top -
10 Hex Map - N (-177, 1864) 120° (2x) 270° 49.0
11 Ending - Jungle (-547, 1864) 270° (5x) - -
12 Tavern - Rubble (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 120° Hex Map - T 300° 7 8
2 T → U Hex Map - T 60° Hex Map - U 240° 4 9
3 U → O Hex Map - U 300° 16 Space Strip - O 120° 3 4
4 O → Q 16 Space Strip - O 16 Space Strip - Q 180° 3 5
5 Q → X 16 Space Strip - Q 300° Hex Map - X 120° 1 3
6 T → Rubble Hex Map - T 180° Tavern - Rubble 6 7
7 X → N Hex Map - X 300° Hex Map - N 120° 5 8
8 N → Jungle Hex Map - N 270° Ending - Jungle 120° 3 6


Generated with v11.2.8