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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/7/2026 9:08:19 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e1b9a9942f9649819434b94524c9e762

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 476
Difficulty: Very Difficult
Map Difficulty Score: 534.6

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number Q D F Jungle Blockade 1 N Water Blockade 4 G Jungle Blockade 5 J Sand Blockade 2 P L Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 476 298 139
47%
60
20%
12
4%
6
2%
49
16%
8
3%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - Q (292, 508) 120° (2x) 60° 26.0
3 Hex Map - D (590, 1011) 240° (4x) 300° 68.0
4 Blockade - Jungle Blockade 1 (559, 1014) 120° (2x) on top -
5 Hex Map - F (180, 1401) 300° (5x) 69.0
6 Blockade - Water Blockade 4 (359, 1419) 180° (3x) on top -
7 Hex Map - N (227, 1944) 0° (0x) 49.0
8 Blockade - Jungle Blockade 5 (133, 1962) 180° (3x) on top -
9 Hex Map - G (1, 2487) 240° (4x) 300° 69.0
10 Blockade - Sand Blockade 2 (-30, 2490) 120° (2x) on top -
11 Hex Map - J (-409, 2877) 120° (2x) 58.0
12 16 Space Strip - P (-342, 3382) 240° (4x) 300° 26.0
13 Hex Map - L (-724, 3729) 0° (0x) 330° 69.0
14 Ending - Jungle (-909, 4051) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → Q Starting - B 60° 16 Space Strip - Q 240° 1 3
2 Q → D 16 Space Strip - Q 60° Hex Map - D 240° 1 4
3 D → F Hex Map - D 300° Hex Map - F 120° 4 7
4 F → N Hex Map - F Hex Map - N 180° 7 8
5 N → G Hex Map - N Hex Map - G 180° 1 2
6 G → J Hex Map - G 300° Hex Map - J 120° 5 6
7 J → P Hex Map - J 16 Space Strip - P 180° 3 6
8 P → L 16 Space Strip - P 300° Hex Map - L 120° 3 6
9 L → Jungle Hex Map - L 330° Ending - Jungle 180° 3 7


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