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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/1/2025 5:15:15 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e232f1687e7d454f91c95ed279d907c6

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 5 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 581
Difficulty: Very Difficult
Map Difficulty Score: 670.8

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number I Water Blockade 4 T Jungle Blockade 1 W Jungle Blockade 5 V Sand Blockade 2 Q H O L C Rubble Blockade 3 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
15 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
16 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 581 339 125
37%
76
22%
20
6%
9
3%
57
17%
7
2%
22
6%
21
6%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (529, -384) 240° (4x) on top -
3 Hex Map - I (639, -1) 300° (5x) 120°, 300° 79.0
4 Blockade - Jungle Blockade 1 (1164, -104) 300° (5x) on top -
5 Hex Map - T (1279, -1) 120° (2x) 120° 75.0
6 Blockade - Jungle Blockade 5 (1666, -338) 300° (5x) on top -
7 Hex Map - W (1781, -235) 180° (3x) 60° 73.0
8 Blockade - Sand Blockade 2 (2264, -541) 240° (4x) on top -
9 Hex Map - V (2374, -158) 300° (5x) 60° 73.0
10 16 Space Strip - Q (2758, 194) 120° (2x) 120° 26.0
11 Hex Map - H (3142, 73) 0° (0x) 60° 59.0
12 16 Space Strip - O (3572, 347) 120° (2x) 38.0
13 Hex Map - L (3779, 855) 120° (2x) 60° 69.0
14 Blockade - Rubble Blockade 3 (4262, 549) 240° (4x) on top -
15 Hex Map - C (4372, 932) 240° (4x) 90° 41.0
16 Ending - Jungle (4742, 932) 90° (2x) - -
17 Tavern - Rubble (339, 177) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 60° Hex Map - I 240° 1 2
2 I → T Hex Map - I 120° Hex Map - T 300° 1 2
3 T → W Hex Map - T 120° Hex Map - W 300° 6 10
4 W → V Hex Map - W 60° Hex Map - V 240° 3 5
5 V → Q Hex Map - V 60° 16 Space Strip - Q 240° 4 9
6 I → Rubble Hex Map - I 300° Tavern - Rubble 120° 6 7
7 Q → H 16 Space Strip - Q 120° Hex Map - H 300° 7 11
8 H → O Hex Map - H 60° 16 Space Strip - O 240° 4 7
9 O → L 16 Space Strip - O Hex Map - L 180° 3 6
10 L → C Hex Map - L 60° Hex Map - C 240° 3 4
11 C → Jungle Hex Map - C 90° Ending - Jungle 300° 3 6


Generated with v6.10.6