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Setup for 3-Player a Game of Quest for El Dorado

Generated on 5/25/2026 10:54:37 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e2460e471cf644c984541ad3b1117e37

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 503
Difficulty: Very Difficult
Map Difficulty Score: 779.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number P X V Rubble Blockade 3 I Water Blockade 4 F Jungle Blockade 5 T Rubble Blockade 6 D Jungle Blockade 1 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 503 286 109
38%
77
27%
17
6%
8
3%
28
10%
7
2%
16
6%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - P (360, -390) 180° (3x) 60° 26.0
3 Hex Map - X (769, -80) 180° (3x) 0°, 120° 69.0
4 Blockade - Rubble Blockade 3 (1130, -62) 180° (3x) on top -
5 Hex Map - V (998, 463) 60° (1x) 60° 73.0
6 Blockade - Water Blockade 4 (1481, 157) 240° (4x) on top -
7 Hex Map - I (1591, 540) 60° (1x) 79.0
8 Blockade - Jungle Blockade 5 (1406, 558) 180° (3x) on top -
9 Hex Map - F (1274, 1083) 180° (3x) 60° 69.0
10 Blockade - Rubble Blockade 6 (1757, 777) 240° (4x) on top -
11 Hex Map - T (1867, 1160) 0° (0x) 75.0
12 Blockade - Jungle Blockade 1 (1682, 1178) 180° (3x) on top -
13 Hex Map - D (1550, 1703) 240° (4x) 30° 68.0
14 Ending - Jungle (1735, 2025) 30° (1x) - -
15 Tavern - Rubble (1069, -258) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → P Starting - B 120° 16 Space Strip - P 300° 1 2
2 P → X 16 Space Strip - P 60° Hex Map - X 240° 3 6
3 X → V Hex Map - X Hex Map - V 180° 3 7
4 V → I Hex Map - V 60° Hex Map - I 240° 2 5
5 I → F Hex Map - I Hex Map - F 180° 1 2
6 F → R Hex Map - F 300° 16 Space Strip - R 120° 1 3
7 F → T Hex Map - F 60° Hex Map - T 240° 3 4
8 X → Rubble Hex Map - X 120° Tavern - Rubble 300° 6 9
9 T → D Hex Map - T Hex Map - D 180° 1 3
10 D → Jungle Hex Map - D 30° Ending - Jungle 240° 3 7


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