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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/9/2026 2:11:22 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e2fda8983682487b9d073f135e5214d8

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
White 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 415
Difficulty: Difficult
Map Difficulty Score: 224.8

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Yellow Player 4 - White Player Number P K M Jungle Blockade 1 E Rubble Blockade 6 Q J C Water Blockade 4 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 415 260 118
45%
50
19%
13
5%
5
2%
33
13%
6
2%
35
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - P (342, 193) 240° (4x) 60° 26.0
3 Hex Map - K (645, 462) 180° (3x) 60° 62.0
4 Blockade - Jungle Blockade 1 (1036, 312) 240° (4x) on top -
5 Hex Map - M (1146, 695) 60° (1x) 60° 91.0
6 Blockade - Rubble Blockade 6 (1491, 623) 240° (4x) on top -
7 Hex Map - E (1601, 1006) 300° (5x) 60° 70.0
8 16 Space Strip - Q (1805, 1433) 240° (4x) 0° 26.0
9 Hex Map - J (1970, 1936) 300° (5x) 0° 58.0
10 Blockade - Water Blockade 4 (2240, 1954) 180° (3x) on top -
11 Hex Map - C (2108, 2479) 300° (5x) 30° 41.0
12 Ending - Jungle (2293, 2801) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → P Starting - B 60° 16 Space Strip - P 240° 8 15
2 P → K 16 Space Strip - P 60° Hex Map - K 240° 7 15
3 K → M Hex Map - K 60° Hex Map - M 240° 7 11
4 M → E Hex Map - M 60° Hex Map - E 240° 7 8
5 E → Q Hex Map - E 60° 16 Space Strip - Q 240° 3 4
6 Q → J 16 Space Strip - Q 0° Hex Map - J 180° 1 3
7 J → C Hex Map - J 0° Hex Map - C 180° 5 7
8 C → Jungle Hex Map - C 30° Ending - Jungle 240° 3 6


Generated with v11.2.9