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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/6/2026 1:43:45 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e3071f7133f847559f9e608580e47c1b

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 549
Difficulty: Very Difficult
Map Difficulty Score: 693.2

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - White Player 4 - Red Player Number X Sand Blockade 2 U Rubble Blockade 3 S Water Blockade 4 L Jungle Blockade 1 O F G Rubble Blockade 6 J Jungle Blockade 5 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
15 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
16 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 300° (5x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 549 324 131
40%
51
16%
16
5%
8
2%
63
19%
10
3%
25
8%
11
3%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (207, 162) 240° (4x) on top -
3 Hex Map - X (317, 545) 240° (4x) 120°, 300° 69.0
4 Blockade - Rubble Blockade 3 (842, 442) 300° (5x) on top -
5 Hex Map - U (957, 545) 240° (4x) 0° 77.0
6 Blockade - Water Blockade 4 (1409, 563) 180° (3x) on top -
7 Hex Map - S (1277, 1088) 60° (1x) 300° 55.0
8 Blockade - Jungle Blockade 1 (1062, 779) 120° (2x) on top -
9 Hex Map - L (683, 1166) 0° (0x) 0° 69.0
10 16 Space Strip - O (593, 1556) 180° (3x) 0° 38.0
11 Hex Map - F (774, 1944) 180° (3x) 300° 69.0
12 Blockade - Rubble Blockade 6 (605, 1713) 120° (2x) on top -
13 Hex Map - G (226, 2100) 60° (1x) 300° 69.0
14 Blockade - Jungle Blockade 5 (195, 2103) 120° (2x) on top -
15 Hex Map - J (-184, 2490) 120° (2x) 270° 58.0
16 Ending - Jungle (-554, 2490) 270° (5x) - -
17 Tavern - Sand (17, 723) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 1 2
2 X → U Hex Map - X 120° Hex Map - U 300° 1 4
3 U → S Hex Map - U 0° Hex Map - S 180° 1 2
4 S → L Hex Map - S 300° Hex Map - L 120° 3 5
5 L → O Hex Map - L 0° 16 Space Strip - O 180° 7 12
6 X → Sand Hex Map - X 300° Tavern - Sand 120° 6 9
7 O → F 16 Space Strip - O 0° Hex Map - F 180° 2 4
8 F → G Hex Map - F 300° Hex Map - G 120° 5 7
9 G → J Hex Map - G 300° Hex Map - J 120° 3 4
10 J → R Hex Map - J 300° 16 Space Strip - R 120° 1 2
11 J → Jungle Hex Map - J 270° Ending - Jungle 120° 3 7


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