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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/23/2026 10:06:18 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e31c0615d2e645f5ab2ecafe6f1f871f

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 464
Difficulty: Very Difficult
Map Difficulty Score: 250.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number P V J Rubble Blockade 6 E Rubble Blockade 3 G Jungle Blockade 1 X Jungle Blockade 5 S Sand Blockade 2 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 240° (4x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 464 286 104
36%
66
23%
11
4%
7
2%
46
16%
7
2%
26
9%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - P (476, 40) 120° (2x) 180° 26.0
3 Hex Map - V (266, -471) 180° (3x) 120°, 240° 73.0
4 Blockade - Rubble Blockade 6 (699, -730) 300° (5x) on top -
5 Hex Map - J (814, -627) 240° (4x) 120° 58.0
6 Blockade - Rubble Blockade 3 (1247, -886) 300° (5x) on top -
7 Hex Map - E (1362, -783) 0° (0x) 180° 70.0
8 Blockade - Jungle Blockade 1 (1356, -1301) 0° (0x) on top -
9 Hex Map - G (1224, -1326) 300° (5x) 240° 69.0
10 Blockade - Jungle Blockade 5 (1052, -1588) 60° (1x) on top -
11 Hex Map - X (677, -1481) 180° (3x) 240° 69.0
12 Blockade - Sand Blockade 2 (643, -1977) 60° (1x) on top -
13 Hex Map - S (268, -1870) 120° (2x) 270° 55.0
14 Ending - Jungle (-102, -1870) 270° (5x) - -
15 Tavern - Rubble (-34, -649) 240° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → P Starting - B 120° 16 Space Strip - P 300° 3 5
2 P → V 16 Space Strip - P 180° Hex Map - V 3 8
3 V → J Hex Map - V 120° Hex Map - J 300° 3 6
4 J → E Hex Map - J 120° Hex Map - E 300° 5 6
5 E → G Hex Map - E 180° Hex Map - G 3 4
6 G → X Hex Map - G 240° Hex Map - X 60° 5 9
7 X → S Hex Map - X 240° Hex Map - S 60° 5 8
8 V → Rubble Hex Map - V 240° Tavern - Rubble 60° 6 11
9 S → Jungle Hex Map - S 270° Ending - Jungle 120° 3 7


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