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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/24/2026 2:32:11 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e338b4654d9449f2b6709bbddd2e05e3

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Red 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 492
Difficulty: Very Difficult
Map Difficulty Score: 669.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - Blue Player 4 - Red Player Number P M J Jungle Blockade 5 G Jungle Blockade 1 L Rubble Blockade 3 Q E C Water Blockade 4 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 492 298 129
43%
52
17%
18
6%
7
2%
47
16%
8
3%
37
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - P (384, 352) 300° (5x) 26.0
3 Hex Map - M (500, 860) 180° (3x) 91.0
4 Blockade - Jungle Blockade 5 (952, 878) 180° (3x) on top -
5 Hex Map - J (820, 1403) 300° (5x) 300° 58.0
6 Blockade - Jungle Blockade 1 (559, 1016) 120° (2x) on top -
7 Hex Map - G (180, 1403) 60° (1x) 69.0
8 Blockade - Rubble Blockade 3 (177, 1421) 180° (3x) on top -
9 Hex Map - L (45, 1946) 180° (3x) 69.0
10 16 Space Strip - Q (337, 2454) 120° (2x) 300° 26.0
11 Hex Map - E (-2, 2648) 60° (1x) 70.0
12 Blockade - Water Blockade 4 (-96, 2666) 180° (3x) on top -
13 Hex Map - C (-228, 3191) 60° (1x) 30° 41.0
14 Ending - Jungle (-43, 3513) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → P Starting - B 60° 16 Space Strip - P 240° 4 7
2 P → M 16 Space Strip - P Hex Map - M 180° 4 7
3 M → J Hex Map - M Hex Map - J 180° 1 2
4 J → G Hex Map - J 300° Hex Map - G 120° 1 2
5 G → L Hex Map - G Hex Map - L 180° 3 4
6 L → Q Hex Map - L 16 Space Strip - Q 180° 1 4
7 Q → E 16 Space Strip - Q 300° Hex Map - E 120° 8 12
8 E → C Hex Map - E Hex Map - C 180° 3 4
9 C → Jungle Hex Map - C 30° Ending - Jungle 240° 3 6


Generated with v11.1.11