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Setup for 3 Player a Game of Quest for El Dorado

Generated on 8/25/2025 5:38:55 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e37c80f18c5a484eb32e7be0b2904e5a

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 588
Difficulty: Very Difficult
Map Difficulty Score: 675.8

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number S Rubble Blockade 6 X Water Blockade 4 V Jungle Blockade 1 O N D Jungle Blockade 5 F Sand Blockade 2 H Rubble Blockade 3 J Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
15 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
16 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
17 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
18 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 588 361 130
36%
93
26%
14
4%
8
2%
67
19%
7
2%
23
6%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - S (455, 311) 300° (5x) 0°, 120° 55.0
4 Blockade - Water Blockade 4 (452, 329) 180° (3x) on top -
5 Hex Map - X (320, 854) 120° (2x) 300° 69.0
6 Blockade - Jungle Blockade 1 (243, 779) 120° (2x) on top -
7 Hex Map - V (-136, 1166) 240° (4x) 73.0
8 16 Space Strip - O (65, 1674) 120° (2x) 38.0
9 Hex Map - N (90, 2182) 300° (5x) 300° 49.0
10 Blockade - Jungle Blockade 5 (59, 2185) 120° (2x) on top -
11 Hex Map - D (-320, 2572) 180° (3x) 240° 68.0
12 Blockade - Sand Blockade 2 (-584, 2466) 60° (1x) on top -
13 Hex Map - F (-959, 2573) 60° (1x) 300° 69.0
14 Blockade - Rubble Blockade 3 (-1174, 2264) 120° (2x) on top -
15 Hex Map - H (-1553, 2651) 180° (3x) 300° 59.0
16 Hex Map - J (-1963, 3041) 300° (5x) 330° 58.0
17 Ending - Water (-2148, 3363) 330° (6x) - -
18 Tavern - Sand (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 60° Hex Map - S 240° 7 9
2 S → X Hex Map - S Hex Map - X 180° 5 9
3 X → V Hex Map - X 300° Hex Map - V 120° 5 12
4 V → O Hex Map - V 16 Space Strip - O 180° 3 5
5 O → N 16 Space Strip - O Hex Map - N 180° 4 5
6 S → Sand Hex Map - S 120° Tavern - Sand 300° 6 8
7 N → D Hex Map - N 300° Hex Map - D 120° 5 7
8 D → F Hex Map - D 240° Hex Map - F 60° 1 3
9 F → H Hex Map - F 300° Hex Map - H 120° 3 7
10 H → R Hex Map - H 240° 16 Space Strip - R 60° 1 2
11 H → J Hex Map - H 300° Hex Map - J 120° 5 9
12 J → Water Hex Map - J 330° Ending - Water 180° 3 7


Generated with v6.11.4