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Setup for 4 Player a Game of Quest for El Dorado

Generated on 9/21/2025 6:03:31 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e3e2516b809c4a4b996d7c651d516cb2

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 649
Difficulty: Very Difficult
Map Difficulty Score: 732.4

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number V Jungle Blockade 5 Q S X Rubble Blockade 3 G Jungle Blockade 1 I Sand Blockade 2 C Water Blockade 4 P M E Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
16 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
17 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
18 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
19 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 649 377 145
38%
82
22%
24
6%
9
2%
57
15%
8
2%
33
9%
13
3%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (391, -150) 240° (4x) on top -
3 Hex Map - V (501, 233) 0° (0x) 0°, 120° 73.0
4 16 Space Strip - Q (204, 738) 240° (4x) 300° 26.0
5 Hex Map - S (-178, 1085) 60° (1x) 55.0
6 Blockade - Rubble Blockade 3 (-90, 1103) 180° (3x) on top -
7 Hex Map - X (-222, 1628) 0° (0x) 300° 69.0
8 Blockade - Jungle Blockade 1 (-253, 1631) 120° (2x) on top -
9 Hex Map - G (-632, 2018) 180° (3x) 69.0
10 Blockade - Sand Blockade 2 (-726, 2036) 180° (3x) on top -
11 Hex Map - I (-858, 2561) 300° (5x) 60° 79.0
12 Blockade - Water Blockade 4 (-467, 2411) 240° (4x) on top -
13 Hex Map - C (-357, 2794) 120° (2x) 41.0
14 16 Space Strip - P (-265, 3184) 0° (0x) 300° 26.0
15 Hex Map - M (-676, 3496) 0° (0x) 300° 91.0
16 Blockade - Rubble Blockade 6 (-753, 3421) 120° (2x) on top -
17 Hex Map - E (-1132, 3808) 300° (5x) 330° 70.0
18 Ending - Jungle (-1317, 4130) 330° (6x) - -
19 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 60° Hex Map - V 240° 5 7
2 V → Q Hex Map - V 16 Space Strip - Q 180° 1 3
3 Q → S 16 Space Strip - Q 300° Hex Map - S 120° 4 10
4 S → X Hex Map - S Hex Map - X 180° 7 14
5 X → G Hex Map - X 300° Hex Map - G 120° 5 8
6 V → Rubble Hex Map - V 120° Tavern - Rubble 300° 6 9
7 G → I Hex Map - G Hex Map - I 180° 3 6
8 I → C Hex Map - I 60° Hex Map - C 240° 6 7
9 C → P Hex Map - C 16 Space Strip - P 180° 7 12
10 P → M 16 Space Strip - P 300° Hex Map - M 120° 3 6
11 M → E Hex Map - M 300° Hex Map - E 120° 5 6
12 E → Jungle Hex Map - E 330° Ending - Jungle 180° 3 6


Generated with v7.1.2