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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/26/2026 11:33:06 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e42acb928bab49728ce6a3dfe27b9d6d

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 482
Difficulty: Very Difficult
Map Difficulty Score: 258.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number G Jungle Blockade 1 F Water Blockade 4 Q N D Rubble Blockade 3 J Jungle Blockade 5 L Sand Blockade 2 P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 482 299 135
45%
62
21%
13
4%
6
2%
50
17%
8
3%
25
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (253, 84) 240° (4x) on top -
3 Hex Map - G (363, 467) 180° (3x) 60° 69.0
4 Blockade - Water Blockade 4 (616, 551) 240° (4x) on top -
5 Hex Map - F (726, 934) 60° (1x) 120° 69.0
6 16 Space Strip - Q (1202, 974) 300° (5x) 60° 26.0
7 Hex Map - N (1684, 1165) 0° (0x) 60° 49.0
8 Blockade - Rubble Blockade 3 (2029, 1093) 240° (4x) on top -
9 Hex Map - D (2139, 1476) 180° (3x) 60° 68.0
10 Blockade - Jungle Blockade 5 (2484, 1404) 240° (4x) on top -
11 Hex Map - J (2594, 1787) 180° (3x) 60° 58.0
12 Blockade - Sand Blockade 2 (2939, 1715) 240° (4x) on top -
13 Hex Map - L (3049, 2098) 300° (5x) 69.0
14 16 Space Strip - P (2868, 2488) 0° (0x) 30° 26.0
15 Ending - Water (3098, 2655) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 60° Hex Map - G 240° 3 4
2 G → F Hex Map - G 60° Hex Map - F 240° 3 5
3 F → Q Hex Map - F 120° 16 Space Strip - Q 300° 3 4
4 Q → N 16 Space Strip - Q 60° Hex Map - N 240° 3 6
5 N → D Hex Map - N 60° Hex Map - D 240° 5 10
6 D → J Hex Map - D 60° Hex Map - J 240° 7 10
7 J → L Hex Map - J 60° Hex Map - L 240° 7 10
8 L → P Hex Map - L 16 Space Strip - P 180° 5 12
9 P → Water 16 Space Strip - P 30° Ending - Water 240° 3 9


Generated with v11.2.9