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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/17/2026 11:04:18 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e4a5d14c7b6d4449a017f9eda0e9941c

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 501
Difficulty: Very Difficult
Map Difficulty Score: 753.7

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number N Rubble Blockade 6 D Sand Blockade 2 E Jungle Blockade 1 K Rubble Blockade 3 I Jungle Blockade 5 H Water Blockade 4 Q O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
16 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 501 300 152
51%
53
18%
16
5%
5
2%
51
17%
5
2%
18
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (295, -493) 300° (5x) on top -
3 Hex Map - N (410, -390) 240° (4x) 120° 49.0
4 Blockade - Sand Blockade 2 (935, -493) 300° (5x) on top -
5 Hex Map - D (1050, -390) 300° (5x) 68.0
6 Blockade - Jungle Blockade 1 (1229, -372) 180° (3x) on top -
7 Hex Map - E (1097, 153) 60° (1x) 70.0
8 Blockade - Rubble Blockade 3 (1094, 171) 180° (3x) on top -
9 Hex Map - K (962, 696) 0° (0x) 62.0
10 Blockade - Jungle Blockade 5 (1050, 714) 180° (3x) on top -
11 Hex Map - I (918, 1239) 300° (5x) 79.0
12 Blockade - Water Blockade 4 (1188, 1257) 180° (3x) on top -
13 Hex Map - H (1056, 1782) 300° (5x) 59.0
14 16 Space Strip - Q (1421, 2172) 180° (3x) 60° 26.0
15 16 Space Strip - O (1625, 2520) 60° (1x) 30° 38.0
16 Ending - Water (1652, 2807) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 120° Hex Map - N 300° 5 6
2 N → D Hex Map - N 120° Hex Map - D 300° 1 3
3 D → E Hex Map - D Hex Map - E 180° 5 10
4 E → K Hex Map - E Hex Map - K 180° 5 8
5 K → I Hex Map - K Hex Map - I 180° 7 13
6 I → H Hex Map - I Hex Map - H 180° 3 7
7 H → Q Hex Map - H 16 Space Strip - Q 180° 1 4
8 Q → O 16 Space Strip - Q 60° 16 Space Strip - O 240° 1 2
9 O → Water 16 Space Strip - O 30° Ending - Water 240° 3 8


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