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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/17/2026 2:15:17 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e4aa709c3fe344cd8d4cad7cfac596f5

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 489
Difficulty: Very Difficult
Map Difficulty Score: 607.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number Q F N Rubble Blockade 6 I Jungle Blockade 5 L Rubble Blockade 3 H Water Blockade 4 D Jungle Blockade 1 P Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 489 299 145
48%
67
22%
13
4%
6
2%
45
15%
7
2%
16
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - Q (522, 118) 300° (5x) 120° 26.0
3 Hex Map - F (906, -3) 240° (4x) 180° 69.0
4 Blockade - Rubble Blockade 6 (991, -521) 0° (0x) on top -
5 Hex Map - N (859, -546) 120° (2x) 120° 49.0
6 Blockade - Jungle Blockade 5 (1384, -649) 300° (5x) on top -
7 Hex Map - I (1499, -546) 60° (1x) 60° 79.0
8 Blockade - Rubble Blockade 3 (1798, -540) 240° (4x) on top -
9 Hex Map - L (1908, -157) 180° (3x) 69.0
10 Blockade - Water Blockade 4 (1814, -139) 180° (3x) on top -
11 Hex Map - H (1682, 386) 60° (1x) 59.0
12 Blockade - Jungle Blockade 1 (1861, 404) 180° (3x) on top -
13 Hex Map - D (1729, 929) 240° (4x) 68.0
14 16 Space Strip - P (1887, 1434) 240° (4x) 330° 26.0
15 Ending - Jungle (1722, 1716) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → Q Starting - B 120° 16 Space Strip - Q 300° 1 2
2 Q → F 16 Space Strip - Q 120° Hex Map - F 300° 7 11
3 F → N Hex Map - F 180° Hex Map - N 7 9
4 N → I Hex Map - N 120° Hex Map - I 300° 1 3
5 I → L Hex Map - I 60° Hex Map - L 240° 5 9
6 L → H Hex Map - L Hex Map - H 180° 1 2
7 H → D Hex Map - H Hex Map - D 180° 7 13
8 D → P Hex Map - D 16 Space Strip - P 180° 1 5
9 P → Jungle 16 Space Strip - P 330° Ending - Jungle 180° 3 8


Generated with v11.2.9