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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/4/2026 9:50:45 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e4cc04e78d524f579be9f46e7670581b

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 483
Difficulty: Very Difficult
Map Difficulty Score: 822.4

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number S Rubble Blockade 3 I Jungle Blockade 1 E Jungle Blockade 5 W Sand Blockade 2 U Water Blockade 4 C Rubble Blockade 6 O Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 483 287 103
36%
53
18%
20
7%
7
2%
53
18%
4
1%
28
10%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (525, -103) 300° (5x) on top -
3 Hex Map - S (640, 0) 300° (5x) 180°, 60° 55.0
4 Blockade - Jungle Blockade 1 (1089, -518) 0° (0x) on top -
5 Hex Map - I (957, -543) 180° (3x) 180° 79.0
6 Blockade - Jungle Blockade 5 (1406, -1061) 0° (0x) on top -
7 Hex Map - E (1274, -1086) 240° (4x) 240° 70.0
8 Blockade - Sand Blockade 2 (1332, -1738) 60° (1x) on top -
9 Hex Map - W (957, -1631) 0° (0x) 240° 73.0
10 Blockade - Water Blockade 4 (693, -1737) 60° (1x) on top -
11 Hex Map - U (318, -1630) 300° (5x) 240° 77.0
12 Blockade - Rubble Blockade 6 (330, -2204) 60° (1x) on top -
13 Hex Map - C (-45, -2097) 300° (5x) 240° 41.0
14 16 Space Strip - O (-640, -2097) 0° (0x) 210° 38.0
15 Ending - Jungle (-867, -2265) 210° (4x) - -
16 Tavern - Rubble (940, 178) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 1 3
2 S → I Hex Map - S 180° Hex Map - I 1 2
3 I → E Hex Map - I 180° Hex Map - E 1 2
4 E → W Hex Map - E 240° Hex Map - W 60° 1 2
5 W → U Hex Map - W 240° Hex Map - U 60° 1 2
6 U → C Hex Map - U 240° Hex Map - C 60° 3 5
7 C → O Hex Map - C 240° 16 Space Strip - O 60° 1 2
8 S → Rubble Hex Map - S 60° Tavern - Rubble 240° 6 8
9 O → Jungle 16 Space Strip - O 210° Ending - Jungle 60° 3 6


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