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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/29/2026 5:02:20 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e51f221961f547c588a17ae24643832c

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 462
Difficulty: Very Difficult
Map Difficulty Score: 560.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Blue Player 4 - Red Player Number P I E Water Blockade 4 H Jungle Blockade 1 D Rubble Blockade 3 N Jungle Blockade 5 K Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 462 283 147
52%
57
20%
13
5%
5
2%
43
15%
5
2%
13
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - P (406, 317) 180° (3x) 60° 26.0
3 Hex Map - I (815, 627) 180° (3x) 300° 79.0
4 Blockade - Water Blockade 4 (830, 708) 120° (2x) on top -
5 Hex Map - E (451, 1095) 300° (5x) 70.0
6 Blockade - Jungle Blockade 1 (812, 1113) 180° (3x) on top -
7 Hex Map - H (680, 1638) 180° (3x) 59.0
8 Blockade - Rubble Blockade 3 (586, 1656) 180° (3x) on top -
9 Hex Map - D (454, 2181) 60° (1x) 300° 68.0
10 Blockade - Jungle Blockade 5 (515, 2340) 120° (2x) on top -
11 Hex Map - N (136, 2727) 240° (4x) 240° 49.0
12 Blockade - Rubble Blockade 6 (-82, 2543) 60° (1x) on top -
13 Hex Map - K (-457, 2650) 120° (2x) 210° 62.0
14 Ending - Jungle (-642, 2328) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 60° 16 Space Strip - P 240° 3 6
2 P → I 16 Space Strip - P 60° Hex Map - I 240° 3 4
3 I → E Hex Map - I 300° Hex Map - E 120° 1 2
4 E → H Hex Map - E Hex Map - H 180° 3 6
5 H → D Hex Map - H Hex Map - D 180° 3 7
6 D → N Hex Map - D 300° Hex Map - N 120° 1 3
7 N → K Hex Map - N 240° Hex Map - K 60° 3 4
8 K → Jungle Hex Map - K 210° Ending - Jungle 60° 3 8


Generated with v11.2.9