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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/9/2026 10:12:37 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e52a425ec01345bf8ac23d3936531119

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 541
Difficulty: Very Difficult
Map Difficulty Score: 583.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number Q I M Rubble Blockade 6 K Rubble Blockade 3 O D H Water Blockade 4 E Jungle Blockade 5 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 541 298 154
52%
45
15%
24
8%
6
2%
42
14%
6
2%
21
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - Q (526, -119) 60° (1x) 120° 26.0
3 Hex Map - I (967, -396) 240° (4x) 79.0
4 Blockade - Rubble Blockade 6 (1055, -378) 180° (3x) on top -
5 Hex Map - M (923, 147) 120° (2x) 60° 91.0
6 Blockade - Rubble Blockade 3 (1452, -237) 240° (4x) on top -
7 Hex Map - K (1562, 146) 0° (0x) 60° 62.0
8 16 Space Strip - O (1858, 417) 240° (4x) 60° 38.0
9 Hex Map - D (2069, 842) 240° (4x) 60° 68.0
10 Blockade - Water Blockade 4 (2506, 614) 240° (4x) on top -
11 Hex Map - H (2616, 997) 240° (4x) 60° 59.0
12 Blockade - Jungle Blockade 5 (2823, 1159) 240° (4x) on top -
13 Hex Map - E (2933, 1542) 240° (4x) 90° 70.0
14 Ending - Jungle (3303, 1542) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → Q Starting - A 120° 16 Space Strip - Q 300° 1 2
2 Q → I 16 Space Strip - Q 120° Hex Map - I 300° 4 8
3 I → M Hex Map - I Hex Map - M 180° 4 8
4 M → K Hex Map - M 60° Hex Map - K 240° 1 3
5 K → O Hex Map - K 60° 16 Space Strip - O 240° 7 13
6 O → D 16 Space Strip - O 60° Hex Map - D 240° 3 5
7 D → H Hex Map - D 60° Hex Map - H 240° 5 9
8 H → E Hex Map - H 60° Hex Map - E 240° 1 3
9 E → Jungle Hex Map - E 90° Ending - Jungle 300° 2 4


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