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Setup for 3-Player a Game of Quest for El Dorado

Generated on 5/31/2026 2:02:13 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e5356cd034cb4a68ac03d4900cebfb96

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 502
Difficulty: Very Difficult
Map Difficulty Score: 383.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - Blue Player Number M Rubble Blockade 6 I Rubble Blockade 3 C Sand Blockade 2 L Jungle Blockade 1 E Water Blockade 4 G Jungle Blockade 5 O Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 502 284 134
47%
36
13%
25
9%
7
2%
45
16%
8
3%
29
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (203, -649) 300° (5x) on top -
3 Hex Map - M (318, -546) 180° (3x) 120° 91.0
4 Blockade - Rubble Blockade 3 (797, -727) 300° (5x) on top -
5 Hex Map - I (912, -624) 240° (4x) 79.0
6 Blockade - Sand Blockade 2 (1091, -606) 180° (3x) on top -
7 Hex Map - C (959, -81) 300° (5x) 41.0
8 Blockade - Jungle Blockade 1 (956, -63) 180° (3x) on top -
9 Hex Map - L (824, 462) 60° (1x) 60° 69.0
10 Blockade - Water Blockade 4 (1077, 546) 240° (4x) on top -
11 Hex Map - E (1187, 929) 240° (4x) 70.0
12 Blockade - Jungle Blockade 5 (1184, 947) 180° (3x) on top -
13 Hex Map - G (1052, 1472) 0° (0x) 300° 69.0
14 16 Space Strip - O (756, 1746) 120° (2x) 270° 38.0
15 Ending - Jungle (498, 1626) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 120° Hex Map - M 300° 1 2
2 M → I Hex Map - M 120° Hex Map - I 300° 1 2
3 I → C Hex Map - I Hex Map - C 180° 6 7
4 C → L Hex Map - C Hex Map - L 180° 5 7
5 L → E Hex Map - L 60° Hex Map - E 240° 3 4
6 E → R Hex Map - E 16 Space Strip - R 180° 3 4
7 E → G Hex Map - E Hex Map - G 180° 5 6
8 G → O Hex Map - G 300° 16 Space Strip - O 120° 6 9
9 O → Jungle 16 Space Strip - O 270° Ending - Jungle 120° 3 6


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