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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/12/2026 2:48:17 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e5794b75271441c0be504a1c5bc4d66b

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 601
Difficulty: Very Difficult
Map Difficulty Score: 237.5

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number S Rubble Blockade 3 X Rubble Blockade 6 V Jungle Blockade 5 G Sand Blockade 2 D Jungle Blockade 1 K Water Blockade 4 F M Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
15 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
16 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 601 345 163
47%
66
19%
20
6%
8
2%
44
13%
10
3%
15
4%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (433, -259) 300° (5x) on top -
3 Hex Map - S (548, -156) 120° (2x) 180°, 60° 55.0
4 Blockade - Rubble Blockade 6 (542, -674) 0° (0x) on top -
5 Hex Map - X (410, -699) 60° (1x) 180° 69.0
6 Blockade - Jungle Blockade 5 (586, -1217) 0° (0x) on top -
7 Hex Map - V (454, -1242) 0° (0x) 240° 73.0
8 Blockade - Sand Blockade 2 (420, -1738) 60° (1x) on top -
9 Hex Map - G (45, -1631) 120° (2x) 180° 69.0
10 Blockade - Jungle Blockade 1 (312, -2149) 0° (0x) on top -
11 Hex Map - D (180, -2174) 180° (3x) 240° 68.0
12 Blockade - Water Blockade 4 (100, -2592) 60° (1x) on top -
13 Hex Map - K (-275, -2485) 120° (2x) 240° 62.0
14 Hex Map - F (-730, -2796) 180° (3x) 240° 69.0
15 Hex Map - M (-1323, -2873) 60° (1x) 210° 91.0
16 Ending - Jungle (-1508, -3195) 210° (4x) - -
17 Tavern - Sand (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 120° Hex Map - S 300° 7 9
2 S → X Hex Map - S 180° Hex Map - X 7 12
3 X → V Hex Map - X 180° Hex Map - V 5 8
4 V → G Hex Map - V 240° Hex Map - G 60° 5 7
5 G → D Hex Map - G 180° Hex Map - D 5 7
6 S → Sand Hex Map - S 60° Tavern - Sand 240° 6 8
7 D → K Hex Map - D 240° Hex Map - K 60° 5 11
8 K → F Hex Map - K 240° Hex Map - F 60° 7 9
9 F → M Hex Map - F 240° Hex Map - M 60° 5 6
10 M → Jungle Hex Map - M 210° Ending - Jungle 60° 3 6


Generated with v11.2.8