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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/4/2026 4:37:40 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e5b929f986724ec292a35dee12fd3610

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades
Map Traverse Score: 376
Difficulty: Very Difficult
Map Difficulty Score: 477.3

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - White Player 2 - Blue Player 3 - Red Player Number G Rubble Blockade 3 C Jungle Blockade 5 L Water Blockade 4 P F N Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 0° (0x) 70 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - C 0° (0x) 42 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - L 60° (1x) 70 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - F 0° (0x) 70 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 376 245 108
44%
51
21%
9
4%
5
2%
42
17%
7
3%
23
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Rubble Blockade 3 (207, 162) 240° (4x) on top -
3 Hex Map - G (317, 545) 0° (0x) 300° 70.0
4 Blockade - Jungle Blockade 5 (378, 704) 120° (2x) on top -
5 Hex Map - C (-1, 1091) 0° (0x) 240° 42.0
6 Blockade - Water Blockade 4 (11, 517) 60° (1x) on top -
7 Hex Map - L (-364, 624) 60° (1x) 240° 70.0
8 16 Space Strip - P (-913, 546) 0° (0x) 180° 26.0
9 Hex Map - F (-1187, 156) 0° (0x) 180° 70.0
10 Blockade - Rubble Blockade 6 (-829, -362) 0° (0x) on top -
11 Hex Map - N (-961, -387) 120° (2x) 150° 49.0
12 Ending - Water (-776, -709) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 60° 16 Space Strip - R 240° 1 2
2 A → G Starting - A 60° Hex Map - G 240° 1 2
3 G → C Hex Map - G 300° Hex Map - C 120° 1 2
4 C → L Hex Map - C 240° Hex Map - L 60° 3 4
5 L → P Hex Map - L 240° 16 Space Strip - P 60° 3 8
6 P → I 16 Space Strip - P 180° Hex Map - I 1 2
7 P → F 16 Space Strip - P 180° Hex Map - F 2 4
8 F → N Hex Map - F 180° Hex Map - N 3 5
9 N → Water Hex Map - N 150° Ending - Water 3 6


Generated with v11.2.9