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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/28/2025 8:50:14 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e5d367cd2d7942509c513b2a48f0e6a4

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 461
Difficulty: Very Difficult
Map Difficulty Score: 287.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number Q X M Jungle Blockade 1 U Rubble Blockade 6 F Jungle Blockade 5 S Water Blockade 4 P Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Sand 240° (4x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 461 264 102
39%
58
22%
16
6%
6
2%
39
15%
6
2%
17
6%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - Q (430, -38) 300° (5x) 180° 26.0
3 Hex Map - X (402, -549) 300° (5x) 120°, 240° 69.0
4 Blockade - Jungle Blockade 1 (743, -964) 300° (5x) on top -
5 Hex Map - M (858, -861) 300° (5x) 60° 91.0
6 Blockade - Rubble Blockade 6 (1249, -1011) 240° (4x) on top -
7 Hex Map - U (1359, -628) 60° (1x) 60° 77.0
8 Blockade - Jungle Blockade 5 (1704, -700) 240° (4x) on top -
9 Hex Map - F (1814, -317) 240° (4x) 60° 69.0
10 Blockade - Water Blockade 4 (2159, -389) 240° (4x) on top -
11 Hex Map - S (2269, -6) 60° (1x) 60° 55.0
12 16 Space Strip - P (2565, 265) 60° (1x) 30° 26.0
13 Ending - Water (2592, 552) 30° (1x) - -
14 Tavern - Sand (102, -727) 240° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → Q Starting - A 120° 16 Space Strip - Q 300° 5 6
2 Q → X 16 Space Strip - Q 180° Hex Map - X 4 8
3 X → M Hex Map - X 120° Hex Map - M 300° 7 13
4 M → U Hex Map - M 60° Hex Map - U 240° 6 9
5 U → F Hex Map - U 60° Hex Map - F 240° 3 5
6 F → S Hex Map - F 60° Hex Map - S 240° 7 11
7 S → P Hex Map - S 60° 16 Space Strip - P 240° 7 13
8 X → Sand Hex Map - X 240° Tavern - Sand 60° 6 9
9 P → Water 16 Space Strip - P 30° Ending - Water 240° 3 11


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