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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/17/2026 2:25:02 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e5e231a7c0314c70910508959ff693e3

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 418
Difficulty: Moderate
Map Difficulty Score: 128.5

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number L Water Blockade 4 Q D E Jungle Blockade 5 P G N Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 418 260 136
52%
47
18%
12
5%
5
2%
39
15%
6
2%
15
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (341, -415) 300° (5x) on top -
3 Hex Map - L (456, -312) 300° (5x) 60° 69.0
4 16 Space Strip - Q (706, 37) 60° (1x) 60° 26.0
5 Hex Map - D (1055, 228) 240° (4x) 60° 68.0
6 Blockade - Jungle Blockade 5 (1446, 78) 240° (4x) on top -
7 Hex Map - E (1556, 461) 240° (4x) 70.0
8 16 Space Strip - P (1557, 851) 180° (3x) 60° 26.0
9 Hex Map - G (2058, 1005) 60° (1x) 120° 69.0
10 Blockade - Jungle Blockade 1 (2445, 668) 300° (5x) on top -
11 Hex Map - N (2560, 771) 300° (5x) 90° 49.0
12 Ending - Jungle (2930, 771) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 120° Hex Map - L 300° 7 10
2 L → Q Hex Map - L 60° 16 Space Strip - Q 240° 5 8
3 Q → D 16 Space Strip - Q 60° Hex Map - D 240° 6 13
4 D → E Hex Map - D 60° Hex Map - E 240° 7 9
5 E → P Hex Map - E 16 Space Strip - P 180° 8 15
6 P → G 16 Space Strip - P 60° Hex Map - G 240° 4 5
7 G → N Hex Map - G 120° Hex Map - N 300° 7 8
8 N → Jungle Hex Map - N 90° Ending - Jungle 300° 3 6


Generated with v11.2.9