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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/9/2026 8:45:13 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e61c1fd2c9ba46bbbe96cded59be32aa

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 5 tiles + tavern + 16 cave tokens in stacks of 4
Map Traverse Score: 239
Difficulty: Difficult
Map Difficulty Score: 189.2

6 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number S X V Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
5 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
6 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 239 154 61
40%
40
26%
4
3%
4
3%
22
14%
4
3%
0
0%
13
8%
6
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Hex Map - S (594, -78) 240° (4x) 60°, 180° 55.0
3 Hex Map - X (1233, -79) 300° (5x) 120° 69.0
4 Hex Map - V (1551, -625) 300° (5x) 90° 73.0
5 Ending - Jungle (1921, -625) 90° (2x) - -
6 Tavern - Sand (594, -428) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 3 5
2 S → X Hex Map - S 60° Hex Map - X 240° 1 2
3 X → V Hex Map - X 120° Hex Map - V 300° 1 4
4 S → Sand Hex Map - S 180° Tavern - Sand 0° 6 8
5 V → Jungle Hex Map - V 90° Ending - Jungle 300° 3 7


Generated with v11.2.9