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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/3/2026 2:41:01 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e61d60b1e3144d4bb01370e9ed71d0d8

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 421
Difficulty: Very Difficult
Map Difficulty Score: 264.4

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - White Player 4 - Blue Player Number O K M Water Blockade 4 C Jungle Blockade 5 Q J H Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 421 260 115
44%
45
17%
13
5%
5
2%
48
18%
5
2%
29
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - O (388, -353) 60° (1x) 120° 38.0
3 Hex Map - K (875, -552) 240° (4x) 120° 62.0
4 Blockade - Water Blockade 4 (1170, -1045) 300° (5x) on top -
5 Hex Map - M (1285, -942) 300° (5x) 120° 91.0
6 Blockade - Jungle Blockade 5 (1764, -1123) 300° (5x) on top -
7 Hex Map - C (1879, -1020) 180° (3x) 120° 41.0
8 16 Space Strip - Q (2285, -1332) 180° (3x) 120° 26.0
9 Hex Map - J (2740, -1566) 300° (5x) 60° 58.0
10 Blockade - Rubble Blockade 3 (3131, -1716) 240° (4x) on top -
11 Hex Map - H (3241, -1333) 120° (2x) 30° 59.0
12 Ending - Jungle (3426, -1011) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → O Starting - A 120° 16 Space Strip - O 300° 4 5
2 O → K 16 Space Strip - O 120° Hex Map - K 300° 4 8
3 K → M Hex Map - K 120° Hex Map - M 300° 7 11
4 M → C Hex Map - M 120° Hex Map - C 300° 3 4
5 C → Q Hex Map - C 120° 16 Space Strip - Q 300° 3 6
6 Q → J 16 Space Strip - Q 120° Hex Map - J 300° 4 6
7 J → H Hex Map - J 60° Hex Map - H 240° 7 12
8 H → Jungle Hex Map - H 30° Ending - Jungle 240° 3 9


Generated with v11.2.9