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Setup for 3-Player a Game of Quest for El Dorado

Generated on 9/20/2026 6:41:10 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e686815611cd413b88d60af76eb392a3

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 395
Difficulty: Moderate
Map Difficulty Score: 147.5

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number Q I H Rubble Blockade 6 O K N Sand Blockade 2 C Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 395 260 123
47%
51
20%
8
3%
4
2%
52
20%
4
2%
18
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - Q (296, 271) 240° (4x) 60° 26.0
3 Hex Map - I (645, 462) 180° (3x) 300° 79.0
4 Blockade - Rubble Blockade 6 (568, 387) 120° (2x) on top -
5 Hex Map - H (189, 774) 180° (3x) 300° 59.0
6 16 Space Strip - O (-199, 892) 300° (5x) 38.0
7 Hex Map - K (-174, 1400) 0° (0x) 62.0
8 Blockade - Sand Blockade 2 (-86, 1418) 180° (3x) on top -
9 Hex Map - N (-218, 1943) 0° (0x) 300° 49.0
10 Blockade - Water Blockade 4 (-295, 1868) 120° (2x) on top -
11 Hex Map - C (-674, 2255) 300° (5x) 330° 41.0
12 Ending - Water (-859, 2577) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → Q Starting - B 60° 16 Space Strip - Q 240° 7 8
2 Q → I 16 Space Strip - Q 60° Hex Map - I 240° 6 9
3 I → H Hex Map - I 300° Hex Map - H 120° 6 10
4 H → O Hex Map - H 300° 16 Space Strip - O 120° 7 12
5 O → K 16 Space Strip - O Hex Map - K 180° 4 8
6 K → N Hex Map - K Hex Map - N 180° 7 10
7 N → C Hex Map - N 300° Hex Map - C 120° 7 8
8 C → Water Hex Map - C 330° Ending - Water 180° 3 6


Generated with v11.2.9