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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/14/2025 9:34:38 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e6948312b2664070be1672d50f8bf8e6

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern
Map Traverse Score: 386
Difficulty: Difficult
Map Difficulty Score: 190.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number G Jungle Blockade 1 X Rubble Blockade 6 T Rubble Blockade 3 U Water Blockade 4 C Sand Blockade 2 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - G 60° (1x) 70 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 180° (3x) 70 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 300° (5x) 77 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - U 180° (3x) 78 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - C 0° (0x) 42 37 6 12 0 1 9 0 9 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 386 233 83
36%
38
16%
11
5%
7
3%
49
21%
4
2%
16
7%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Jungle Blockade 1 (295, -493) 300° (5x) on top -
3 Hex Map - G (410, -390) 60° (1x) 60°, 180° 70.0
4 Blockade - Rubble Blockade 6 (709, -384) 240° (4x) on top -
5 Hex Map - X (819, -1) 180° (3x) 70.0
6 Blockade - Rubble Blockade 3 (1089, 17) 180° (3x) on top -
7 Hex Map - T (957, 542) 300° (5x) 60° 77.0
8 Blockade - Water Blockade 4 (1256, 548) 240° (4x) on top -
9 Hex Map - U (1366, 931) 180° (3x) 78.0
10 Blockade - Sand Blockade 2 (1363, 949) 180° (3x) on top -
11 Hex Map - C (1231, 1474) 0° (0x) 30° 42.0
12 Ending - Jungle (1416, 1796) 30° (1x) - -
13 Tavern - Rubble (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 120° Hex Map - G 300° 3 4
2 G → X Hex Map - G 60° Hex Map - X 240° 5 8
3 X → T Hex Map - X Hex Map - T 180° 5 11
4 T → U Hex Map - T 60° Hex Map - U 240° 4 8
5 U → C Hex Map - U Hex Map - C 180° 5 8
6 G → Rubble Hex Map - G 180° Tavern - Rubble 6 7
7 C → Jungle Hex Map - C 30° Ending - Jungle 240° 3 6


Generated with v7.4.1