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Setup for 4-Player a Game of Quest for El Dorado

Generated on 2/6/2026 1:08:13 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e69f5a2f847041869f58906465cc5b2e

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Blue 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 403
Difficulty: Difficult
Map Difficulty Score: 178.3

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Blue Player 4 - Red Player Number H Sand Blockade 2 D Jungle Blockade 5 I Rubble Blockade 6 K Water Blockade 4 M Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 403 230 130
57%
37
16%
16
7%
5
2%
31
13%
5
2%
6
3%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (295, -493) 300° (5x) on top -
3 Hex Map - H (410, -390) 60° (1x) 120° 59.0
4 Blockade - Jungle Blockade 5 (843, -649) 300° (5x) on top -
5 Hex Map - D (958, -546) 300° (5x) 68.0
6 Blockade - Rubble Blockade 6 (1228, -528) 180° (3x) on top -
7 Hex Map - I (1096, -3) 60° (1x) 79.0
8 Blockade - Water Blockade 4 (1366, 15) 180° (3x) on top -
9 Hex Map - K (1234, 540) 180° (3x) 62.0
10 Blockade - Rubble Blockade 3 (1504, 558) 180° (3x) on top -
11 Hex Map - M (1372, 1083) 60° (1x) 30° 91.0
12 Ending - Jungle (1557, 1405) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 120° Hex Map - H 300° 5 9
2 H → D Hex Map - H 120° Hex Map - D 300° 4 9
3 D → I Hex Map - D Hex Map - I 180° 4 6
4 I → K Hex Map - I Hex Map - K 180° 5 8
5 K → M Hex Map - K Hex Map - M 180° 5 8
6 M → Jungle Hex Map - M 30° Ending - Jungle 240° 3 6


Generated with v9.2.4