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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/22/2026 10:31:56 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e6e555b757b74e748c73cdc03781ae00

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 5 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 259
Difficulty: Easy
Map Difficulty Score: 73.6

9 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Yellow Player 4 - White Player Number V Rubble Blockade 3 X Jungle Blockade 5 T Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
9 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 259 157 58
37%
39
25%
6
4%
5
3%
16
10%
4
3%
5
3%
21
13%
3
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (345, -72) 240° (4x) on top -
3 Hex Map - V (455, 311) 60° (1x) 0°, 120° 73.0
4 Blockade - Jungle Blockade 5 (634, 329) 180° (3x) on top -
5 Hex Map - X (502, 854) 180° (3x) 300° 69.0
6 Blockade - Rubble Blockade 6 (425, 779) 120° (2x) on top -
7 Hex Map - T (46, 1166) 300° (5x) 270° 75.0
8 Ending - Jungle (-324, 1166) 270° (5x) - -
9 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 60° Hex Map - V 240° 7 11
2 V → X Hex Map - V 0° Hex Map - X 180° 6 11
3 X → T Hex Map - X 300° Hex Map - T 120° 7 8
4 V → Rubble Hex Map - V 120° Tavern - Rubble 300° 6 11
5 T → Jungle Hex Map - T 270° Ending - Jungle 120° 3 6


Generated with v11.2.9