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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/14/2026 8:59:29 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e7b8da5c7a6d4c24872370bc0b18eb56

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 472
Difficulty: Very Difficult
Map Difficulty Score: 243.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number S Jungle Blockade 1 U Rubble Blockade 3 E Sand Blockade 2 X Water Blockade 4 O C I Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 240° (4x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 472 286 107
37%
53
19%
16
6%
7
2%
51
18%
5
2%
27
9%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (433, -259) 300° (5x) on top -
3 Hex Map - S (548, -156) 240° (4x) 120°, 240° 55.0
4 Blockade - Rubble Blockade 3 (935, -493) 300° (5x) on top -
5 Hex Map - U (1050, -390) 240° (4x) 120° 77.0
6 Blockade - Sand Blockade 2 (1391, -805) 300° (5x) on top -
7 Hex Map - E (1506, -702) 180° (3x) 120° 70.0
8 Blockade - Water Blockade 4 (1939, -961) 300° (5x) on top -
9 Hex Map - X (2054, -858) 240° (4x) 180° 69.0
10 16 Space Strip - O (2053, -1248) 180° (3x) 120° 38.0
11 Hex Map - C (2462, -1560) 300° (5x) 60° 41.0
12 Blockade - Rubble Blockade 6 (2899, -1788) 240° (4x) on top -
13 Hex Map - I (3009, -1405) 240° (4x) 30° 79.0
14 Ending - Jungle (3194, -1083) 30° (1x) - -
15 Tavern - Rubble (248, -334) 240° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 120° 16 Space Strip - R 300° 3 4
2 B → S Starting - B 120° Hex Map - S 300° 5 7
3 S → U Hex Map - S 120° Hex Map - U 300° 6 10
4 U → E Hex Map - U 120° Hex Map - E 300° 7 8
5 E → X Hex Map - E 120° Hex Map - X 300° 5 8
6 S → Rubble Hex Map - S 240° Tavern - Rubble 60° 6 8
7 X → O Hex Map - X 180° 16 Space Strip - O 8 12
8 O → C 16 Space Strip - O 120° Hex Map - C 300° 3 5
9 C → I Hex Map - C 60° Hex Map - I 240° 5 6
10 I → Jungle Hex Map - I 30° Ending - Jungle 240° 3 6


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