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Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/9/2026 3:20:57 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e7bd6040625d4927bd523eef7d46c1fa

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Generate and render a Difficult map.
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 528
Difficulty: Very Difficult
Map Difficulty Score: 268.5

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Red Player Number N Jungle Blockade 1 U Rubble Blockade 3 W Water Blockade 4 G Sand Blockade 2 S Rubble Blockade 6 R J L Jungle Blockade 5 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
13 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
15 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
16 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 528 324 133
41%
54
17%
16
5%
7
2%
70
22%
8
2%
17
5%
11
3%
8
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (341, -415) 300° (5x) on top -
3 Hex Map - N (456, -312) 300° (5x) 180°, 60° 49.0
4 Blockade - Rubble Blockade 3 (541, -830) 0° (0x) on top -
5 Hex Map - U (409, -855) 300° (5x) 60° 77.0
6 Blockade - Water Blockade 4 (846, -1083) 240° (4x) on top -
7 Hex Map - W (956, -700) 180° (3x) 60° 73.0
8 Blockade - Sand Blockade 2 (1255, -694) 240° (4x) on top -
9 Hex Map - G (1365, -311) 180° (3x) 69.0
10 Blockade - Rubble Blockade 6 (1635, -293) 180° (3x) on top -
11 Hex Map - S (1503, 232) 180° (3x) 300° 55.0
12 16 Space Strip - R (1115, 350) 120° (2x) 300° 33.0
13 Hex Map - J (822, 622) 120° (2x) 58.0
14 Blockade - Jungle Blockade 5 (728, 640) 180° (3x) on top -
15 Hex Map - L (596, 1165) 180° (3x) 30° 69.0
16 Ending - Water (781, 1487) 30° (1x) - -
17 Tavern - Rubble (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 120° Hex Map - N 300° 7 8
2 N → U Hex Map - N 180° Hex Map - U 5 8
3 U → W Hex Map - U 60° Hex Map - W 240° 5 9
4 W → G Hex Map - W 60° Hex Map - G 240° 5 6
5 G → S Hex Map - G Hex Map - S 180° 5 6
6 N → Rubble Hex Map - N 60° Tavern - Rubble 240° 6 7
7 S → R Hex Map - S 300° 16 Space Strip - R 120° 5 8
8 R → J 16 Space Strip - R 300° Hex Map - J 120° 5 7
9 J → L Hex Map - J Hex Map - L 180° 3 4
10 L → Water Hex Map - L 30° Ending - Water 240° 3 9


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