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Setup for 3 Player a Game of Quest for El Dorado

Generated on 9/17/2025 4:16:02 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e7c0913738e74f61afee5604fccd30c3

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 585
Difficulty: Very Difficult
Map Difficulty Score: 779.7

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - White Player Number V Jungle Blockade 1 X Sand Blockade 2 R P T F Rubble Blockade 3 J Rubble Blockade 6 D Jungle Blockade 5 G Water Blockade 4 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
8 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
9 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
10 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
11 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
12 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
13 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
14 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
15 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
16 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
17 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
18 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 585 340 121
36%
80
24%
19
6%
9
3%
52
15%
9
3%
26
8%
21
6%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (341, -415) 300° (5x) on top -
3 Hex Map - V (456, -312) 0° (0x) 180°, 60° 73.0
4 Blockade - Sand Blockade 2 (541, -830) 0° (0x) on top -
5 Hex Map - X (409, -855) 300° (5x) 120° 69.0
6 16 Space Strip - R (563, -1361) 300° (5x) 60° 33.0
7 16 Space Strip - P (950, -1087) 180° (3x) 60° 26.0
8 Hex Map - T (1313, -699) 240° (4x) 75.0
9 Blockade - Rubble Blockade 3 (1765, -681) 180° (3x) on top -
10 Hex Map - F (1633, -156) 0° (0x) 60° 69.0
11 Blockade - Rubble Blockade 6 (1886, -72) 240° (4x) on top -
12 Hex Map - J (1996, 311) 120° (2x) 58.0
13 Blockade - Jungle Blockade 5 (2084, 329) 180° (3x) on top -
14 Hex Map - D (1952, 854) 180° (3x) 300° 68.0
15 Blockade - Water Blockade 4 (1737, 545) 120° (2x) on top -
16 Hex Map - G (1358, 932) 60° (1x) 270° 69.0
17 Ending - Jungle (988, 932) 270° (5x) - -
18 Tavern - Rubble (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 6 8
2 V → X Hex Map - V 180° Hex Map - X 7 13
3 X → R Hex Map - X 120° 16 Space Strip - R 300° 1 4
4 R → P 16 Space Strip - R 60° 16 Space Strip - P 240° 3 6
5 P → T 16 Space Strip - P 60° Hex Map - T 240° 1 2
6 V → Rubble Hex Map - V 60° Tavern - Rubble 240° 6 11
7 T → F Hex Map - T Hex Map - F 180° 1 2
8 F → J Hex Map - F 60° Hex Map - J 240° 3 4
9 J → D Hex Map - J Hex Map - D 180° 5 10
10 D → G Hex Map - D 300° Hex Map - G 120° 3 5
11 G → Jungle Hex Map - G 270° Ending - Jungle 120° 3 6


Generated with v7.1.2