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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/13/2026 4:11:18 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e7db675c6a9c48a88bc688e9d2dd355d

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 40 cave tokens in stacks of 4
Map Traverse Score: 682
Difficulty: Very Difficult
Map Difficulty Score: 742.7

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 10 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number J Sand Blockade 2 X Jungle Blockade 5 T Water Blockade 4 V Rubble Blockade 6 D Rubble Blockade 3 E Jungle Blockade 1 O M Q G Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
16 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
17 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
18 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
19 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 682 377 144
38%
73
19%
28
7%
10
3%
56
15%
8
2%
34
9%
21
6%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (433, -259) 300° (5x) on top -
3 Hex Map - J (548, -156) 120° (2x) 180°, 60° 58.0
4 Blockade - Jungle Blockade 5 (815, -674) 0° (0x) on top -
5 Hex Map - X (683, -699) 300° (5x) 120° 69.0
6 Blockade - Water Blockade 4 (1024, -1114) 300° (5x) on top -
7 Hex Map - T (1139, -1011) 180° (3x) 120° 75.0
8 Blockade - Rubble Blockade 6 (1664, -1114) 300° (5x) on top -
9 Hex Map - V (1779, -1011) 120° (2x) 120° 73.0
10 Blockade - Rubble Blockade 3 (1982, -1660) 300° (5x) on top -
11 Hex Map - D (2097, -1557) 0° (0x) 60° 68.0
12 Blockade - Jungle Blockade 1 (2488, -1707) 240° (4x) on top -
13 Hex Map - E (2598, -1324) 60° (1x) 60° 70.0
14 16 Space Strip - O (2982, -972) 120° (2x) 60° 38.0
15 Hex Map - M (3280, -469) 60° (1x) 60° 91.0
16 16 Space Strip - Q (3732, -230) 0° (0x) 60° 26.0
17 Hex Map - G (4141, 80) 240° (4x) 30° 69.0
18 Ending - Jungle (4326, 402) 30° (1x) - -
19 Tavern - Rubble (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 120° Hex Map - J 300° 5 7
2 J → X Hex Map - J 180° Hex Map - X 5 9
3 X → T Hex Map - X 120° Hex Map - T 300° 5 13
4 T → V Hex Map - T 120° Hex Map - V 300° 1 2
5 V → D Hex Map - V 120° Hex Map - D 300° 1 3
6 J → Rubble Hex Map - J 60° Tavern - Rubble 240° 6 7
7 D → E Hex Map - D 60° Hex Map - E 240° 4 6
8 E → O Hex Map - E 60° 16 Space Strip - O 240° 4 5
9 O → M 16 Space Strip - O 60° Hex Map - M 240° 1 2
10 M → Q Hex Map - M 60° 16 Space Strip - Q 240° 4 6
11 Q → G 16 Space Strip - Q 60° Hex Map - G 240° 3 7
12 G → Jungle Hex Map - G 30° Ending - Jungle 240° 3 6


Generated with v10.1.1