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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/20/2026 1:16:32 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e7e6bfe353804b4e8ac0922d769622f1

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 401
Difficulty: Very Difficult
Map Difficulty Score: 258.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - White Player 4 - Red Player Number N Jungle Blockade 1 X Sand Blockade 2 L Rubble Blockade 3 V Jungle Blockade 5 S Water Blockade 4 O Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 401 249 110
44%
55
22%
9
4%
5
2%
36
14%
7
3%
8
3%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (437, -228) 240° (4x) on top -
3 Hex Map - N (547, 155) 0° (0x) 0°, 120° 49.0
4 Blockade - Sand Blockade 2 (817, 173) 180° (3x) on top -
5 Hex Map - X (685, 698) 120° (2x) 300° 69.0
6 Blockade - Rubble Blockade 3 (608, 623) 120° (2x) on top -
7 Hex Map - L (229, 1010) 60° (1x) 240° 69.0
8 Blockade - Jungle Blockade 5 (57, 748) 60° (1x) on top -
9 Hex Map - V (-318, 855) 180° (3x) 180° 73.0
10 Blockade - Water Blockade 4 (-324, 337) 0° (0x) on top -
11 Hex Map - S (-456, 312) 180° (3x) 240° 55.0
12 16 Space Strip - O (-867, 0) 0° (0x) 270° 38.0
13 Ending - Jungle (-1194, 0) 270° (5x) - -
14 Tavern - Rubble (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 60° Hex Map - N 240° 5 6
2 N → X Hex Map - N Hex Map - X 180° 5 8
3 X → L Hex Map - X 300° Hex Map - L 120° 7 17
4 L → V Hex Map - L 240° Hex Map - V 60° 3 7
5 V → S Hex Map - V 180° Hex Map - S 3 7
6 N → Rubble Hex Map - N 120° Tavern - Rubble 300° 6 7
7 S → O Hex Map - S 240° 16 Space Strip - O 60° 3 6
8 O → Jungle 16 Space Strip - O 270° Ending - Jungle 120° 3 7


Generated with v11.1.4