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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/10/2026 1:44:36 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e8abd32708dd4d3389181541a2ade967

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 547
Difficulty: Very Difficult
Map Difficulty Score: 270.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number L Water Blockade 4 M Rubble Blockade 6 O I D Rubble Blockade 3 F Sand Blockade 2 H Jungle Blockade 1 Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 547 299 144
48%
51
17%
25
8%
7
2%
43
14%
8
3%
21
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (341, -415) 300° (5x) on top -
3 Hex Map - L (456, -312) 120° (2x) 60° 69.0
4 Blockade - Rubble Blockade 6 (939, -618) 240° (4x) on top -
5 Hex Map - M (1049, -235) 240° (4x) 60° 91.0
6 16 Space Strip - O (1501, 4) 0° (0x) 38.0
7 Hex Map - I (1409, 392) 240° (4x) 60° 79.0
8 Blockade - Rubble Blockade 3 (1708, 398) 240° (4x) on top -
9 Hex Map - D (1818, 781) 120° (2x) 68.0
10 Blockade - Sand Blockade 2 (1906, 799) 180° (3x) on top -
11 Hex Map - F (1774, 1324) 180° (3x) 60° 69.0
12 Blockade - Jungle Blockade 1 (2027, 1408) 240° (4x) on top -
13 Hex Map - H (2137, 1791) 240° (4x) 60° 59.0
14 16 Space Strip - Q (2613, 1987) 120° (2x) 90° 26.0
15 Ending - Jungle (2873, 2107) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 120° Hex Map - L 300° 6 9
2 L → M Hex Map - L 60° Hex Map - M 240° 3 4
3 M → O Hex Map - M 60° 16 Space Strip - O 240° 4 5
4 O → I 16 Space Strip - O Hex Map - I 180° 7 10
5 I → D Hex Map - I 60° Hex Map - D 240° 5 8
6 D → F Hex Map - D Hex Map - F 180° 3 6
7 F → H Hex Map - F 60° Hex Map - H 240° 3 5
8 H → Q Hex Map - H 60° 16 Space Strip - Q 240° 3 7
9 Q → Jungle 16 Space Strip - Q 90° Ending - Jungle 300° 3 6


Generated with v11.2.8