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Setup for 4 Player a Game of Quest for El Dorado

Generated on 9/17/2025 10:31:18 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e8cf2c4aace34d84bc65d4f039d464fb

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Blue 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 654
Difficulty: Very Difficult
Map Difficulty Score: 742.8

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Blue Player 4 - Red Player Number P X U Jungle Blockade 1 G Water Blockade 4 S Jungle Blockade 5 F Rubble Blockade 3 C Sand Blockade 2 M Rubble Blockade 6 R I Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
15 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
16 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
17 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
18 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
19 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 654 377 145
38%
71
19%
26
7%
9
2%
67
18%
9
2%
30
8%
11
3%
9
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - P (430, 274) 300° (5x) 26.0
3 Hex Map - X (364, 782) 120° (2x) 300°, 60° 69.0
4 Blockade - Jungle Blockade 1 (379, 863) 120° (2x) on top -
5 Hex Map - U (0, 1250) 240° (4x) 77.0
6 Blockade - Water Blockade 4 (88, 1268) 180° (3x) on top -
7 Hex Map - G (-44, 1793) 300° (5x) 69.0
8 Blockade - Jungle Blockade 5 (-47, 1811) 180° (3x) on top -
9 Hex Map - S (-179, 2336) 180° (3x) 55.0
10 Blockade - Rubble Blockade 3 (-364, 2354) 180° (3x) on top -
11 Hex Map - F (-496, 2879) 120° (2x) 69.0
12 Blockade - Sand Blockade 2 (-135, 2897) 180° (3x) on top -
13 Hex Map - C (-267, 3422) 120° (2x) 41.0
14 Blockade - Rubble Blockade 6 (94, 3440) 180° (3x) on top -
15 Hex Map - M (-38, 3965) 60° (1x) 91.0
16 16 Space Strip - R (145, 4355) 0° (0x) 33.0
17 Hex Map - I (417, 4743) 60° (1x) 30° 79.0
18 Ending - Jungle (602, 5065) 30° (1x) - -
19 Tavern - Rubble (664, 960) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → P Starting - B 60° 16 Space Strip - P 240° 4 7
2 P → X 16 Space Strip - P Hex Map - X 180° 3 8
3 X → U Hex Map - X 300° Hex Map - U 120° 3 7
4 U → G Hex Map - U Hex Map - G 180° 5 7
5 G → S Hex Map - G Hex Map - S 180° 5 7
6 X → Rubble Hex Map - X 60° Tavern - Rubble 240° 6 9
7 S → F Hex Map - S Hex Map - F 180° 1 2
8 F → C Hex Map - F Hex Map - C 180° 3 4
9 C → M Hex Map - C Hex Map - M 180° 3 4
10 M → R Hex Map - M 16 Space Strip - R 180° 4 5
11 R → I 16 Space Strip - R Hex Map - I 180° 3 4
12 I → Jungle Hex Map - I 30° Ending - Jungle 240° 3 6


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