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Setup for 4-Player a Game of Quest for El Dorado

Generated on 1/23/2026 3:00:49 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e8f19cbeb82f4e8a91321a7f8f185e11

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 531
Difficulty: Very Difficult
Map Difficulty Score: 760.3

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - Blue Player 4 - White Player Number X Sand Blockade 2 O V D Jungle Blockade 5 T Water Blockade 4 I Rubble Blockade 6 H Jungle Blockade 1 Q Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 531 302 117
39%
72
24%
17
6%
8
3%
47
16%
5
2%
12
4%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (207, 162) 240° (4x) on top -
3 Hex Map - X (317, 545) 60° (1x) 120°, 60° 69.0
4 16 Space Strip - O (769, 311) 0° (0x) 120° 38.0
5 Hex Map - V (1362, 311) 180° (3x) 180° 73.0
6 Blockade - Jungle Blockade 5 (1447, -207) 0° (0x) on top -
7 Hex Map - D (1315, -232) 240° (4x) 180° 68.0
8 Blockade - Water Blockade 4 (1764, -750) 0° (0x) on top -
9 Hex Map - T (1632, -775) 120° (2x) 180° 75.0
10 Blockade - Rubble Blockade 6 (1899, -1293) 0° (0x) on top -
11 Hex Map - I (1767, -1318) 180° (3x) 180° 79.0
12 Blockade - Jungle Blockade 1 (2034, -1836) 0° (0x) on top -
13 Hex Map - H (1902, -1861) 300° (5x) 120° 59.0
14 16 Space Strip - Q (2382, -2058) 60° (1x) 150° 26.0
15 Ending - Jungle (2549, -2340) 150° (3x) - -
16 Tavern - Rubble (617, 723) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 1 2
2 X → O Hex Map - X 120° 16 Space Strip - O 300° 4 8
3 O → V 16 Space Strip - O 120° Hex Map - V 300° 1 2
4 V → D Hex Map - V 180° Hex Map - D 5 10
5 D → T Hex Map - D 180° Hex Map - T 1 3
6 X → Rubble Hex Map - X 60° Tavern - Rubble 240° 6 10
7 T → I Hex Map - T 180° Hex Map - I 3 6
8 I → H Hex Map - I 180° Hex Map - H 5 9
9 H → Q Hex Map - H 120° 16 Space Strip - Q 300° 3 7
10 Q → Jungle 16 Space Strip - Q 150° Ending - Jungle 3 10


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