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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/3/2026 8:30:31 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e9c625b8d8dd435ba0c1c272e6c6026c

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 520
Difficulty: Very Difficult
Map Difficulty Score: 318.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Yellow Player 4 - White Player Number E Rubble Blockade 6 P G M Jungle Blockade 5 J Water Blockade 4 D Rubble Blockade 3 Q L Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 520 298 141
47%
51
17%
21
7%
7
2%
41
14%
8
3%
29
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (207, 162) 240° (4x) on top -
3 Hex Map - E (317, 545) 60° (1x) 120° 70.0
4 16 Space Strip - P (793, 585) 120° (2x) 120° 26.0
5 Hex Map - G (1177, 464) 0° (0x) 180° 69.0
6 Blockade - Jungle Blockade 5 (1444, -54) 0° (0x) on top -
7 Hex Map - M (1312, -79) 120° (2x) 120° 91.0
8 Blockade - Water Blockade 4 (1745, -338) 300° (5x) on top -
9 Hex Map - J (1860, -235) 300° (5x) 60° 58.0
10 Blockade - Rubble Blockade 3 (2205, -307) 240° (4x) on top -
11 Hex Map - D (2315, 76) 0° (0x) 0° 68.0
12 16 Space Strip - Q (2225, 466) 0° (0x) 300° 26.0
13 Hex Map - L (1814, 778) 60° (1x) 330° 69.0
14 Ending - Jungle (1629, 1100) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 60° Hex Map - E 240° 1 2
2 E → P Hex Map - E 120° 16 Space Strip - P 300° 3 5
3 P → G 16 Space Strip - P 120° Hex Map - G 300° 5 9
4 G → M Hex Map - G 180° Hex Map - M 0° 4 5
5 M → J Hex Map - M 120° Hex Map - J 300° 5 6
6 J → D Hex Map - J 60° Hex Map - D 240° 7 10
7 D → Q Hex Map - D 0° 16 Space Strip - Q 180° 5 13
8 Q → L 16 Space Strip - Q 300° Hex Map - L 120° 3 7
9 L → Jungle Hex Map - L 330° Ending - Jungle 180° 3 7


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