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Setup for 2-Player a Game of Quest for El Dorado

Generated on 5/15/2026 2:42:14 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e9df3e544dc243d4aa257ba3522e64fe

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 317
Difficulty: Very Difficult
Map Difficulty Score: 269.0

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number P U W Rubble Blockade 3 S Jungle Blockade 1 C Sand Blockade 2 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 317 210 66
31%
55
26%
8
4%
5
2%
39
19%
2
1%
16
8%
11
5%
8
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - P (388, 115) 240° (4x) 26.0
3 Hex Map - U (189, 618) 120° (2x) 240°, 60° 77.0
4 Blockade - Rubble Blockade 3 (-29, 434) 60° (1x) on top -
5 Hex Map - W (-404, 541) 240° (4x) 300° 73.0
6 Blockade - Jungle Blockade 1 (-343, 700) 120° (2x) on top -
7 Hex Map - S (-722, 1087) 180° (3x) 240° 55.0
8 Blockade - Sand Blockade 2 (-986, 981) 60° (1x) on top -
9 Hex Map - C (-1361, 1088) 300° (5x) 210° 41.0
10 Ending - Water (-1546, 766) 210° (4x) - -
11 Tavern - Rubble (489, 796) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 60° 16 Space Strip - P 240° 7 12
2 P → U 16 Space Strip - P Hex Map - U 180° 3 5
3 U → W Hex Map - U 240° Hex Map - W 60° 3 4
4 W → S Hex Map - W 300° Hex Map - S 120° 1 4
5 S → C Hex Map - S 240° Hex Map - C 60° 1 3
6 U → Rubble Hex Map - U 60° Tavern - Rubble 240° 6 9
7 C → Water Hex Map - C 210° Ending - Water 60° 3 6


Generated with v11.1.11