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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/17/2026 2:21:36 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=e9e1af03d12e4912a2bfd4431af1c4f7

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 409
Difficulty: Moderate
Map Difficulty Score: 140.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number E Rubble Blockade 6 G Water Blockade 4 D Jungle Blockade 1 J Sand Blockade 2 L Jungle Blockade 5 P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 409 246 113
46%
46
19%
14
6%
6
2%
38
15%
7
3%
22
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (341, -415) 300° (5x) on top -
3 Hex Map - E (456, -312) 120° (2x) 120° 70.0
4 Blockade - Water Blockade 4 (843, -649) 300° (5x) on top -
5 Hex Map - G (958, -546) 60° (1x) 69.0
6 Blockade - Jungle Blockade 1 (1137, -528) 180° (3x) on top -
7 Hex Map - D (1005, -3) 240° (4x) 300° 68.0
8 Blockade - Sand Blockade 2 (928, -78) 120° (2x) on top -
9 Hex Map - J (549, 309) 300° (5x) 300° 58.0
10 Blockade - Jungle Blockade 5 (472, 234) 120° (2x) on top -
11 Hex Map - L (93, 621) 300° (5x) 69.0
12 16 Space Strip - P (94, 1011) 0° (0x) 30° 26.0
13 Ending - Water (324, 1178) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → E Starting - A 120° Hex Map - E 300° 5 6
2 E → G Hex Map - E 120° Hex Map - G 300° 6 7
3 G → D Hex Map - G Hex Map - D 180° 6 9
4 D → J Hex Map - D 300° Hex Map - J 120° 5 11
5 J → Q Hex Map - J 240° 16 Space Strip - Q 60° 7 11
6 J → L Hex Map - J 300° Hex Map - L 120° 6 9
7 L → P Hex Map - L 16 Space Strip - P 180° 8 17
8 P → Water 16 Space Strip - P 30° Ending - Water 240° 3 9


Generated with v11.2.9