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Setup for 2 Player a Game of Quest for El Dorado

Generated on 1/16/2026 10:57:48 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ea0047e3f4cb4caba45c291aeb34344b

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 525
Difficulty: Very Difficult
Map Difficulty Score: 705.2

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number R X T Rubble Blockade 3 J Jungle Blockade 1 V Water Blockade 4 K Sand Blockade 2 G Jungle Blockade 5 O Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 525 302 123
41%
51
17%
17
6%
7
2%
55
18%
9
3%
16
5%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - R (476, 40) 300° (5x) 60° 33.0
3 Hex Map - X (1004, 153) 60° (1x) 120°, 60° 69.0
4 Blockade - Rubble Blockade 3 (1529, 50) 300° (5x) on top -
5 Hex Map - T (1644, 153) 120° (2x) 180° 75.0
6 Blockade - Jungle Blockade 1 (1456, -365) 0° (0x) on top -
7 Hex Map - J (1324, -390) 240° (4x) 120° 58.0
8 Blockade - Water Blockade 4 (1619, -883) 300° (5x) on top -
9 Hex Map - V (1734, -780) 180° (3x) 180° 73.0
10 Blockade - Sand Blockade 2 (1910, -1298) 0° (0x) on top -
11 Hex Map - K (1778, -1323) 180° (3x) 240° 62.0
12 Blockade - Jungle Blockade 5 (1790, -1897) 60° (1x) on top -
13 Hex Map - G (1415, -1790) 180° (3x) 240° 69.0
14 16 Space Strip - O (884, -1906) 300° (5x) 210° 38.0
15 Ending - Jungle (724, -2192) 210° (4x) - -
16 Tavern - Sand (1304, 331) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 120° 16 Space Strip - R 300° 3 4
2 R → X 16 Space Strip - R 60° Hex Map - X 240° 1 4
3 X → T Hex Map - X 120° Hex Map - T 300° 1 2
4 T → J Hex Map - T 180° Hex Map - J 1 4
5 J → V Hex Map - J 120° Hex Map - V 300° 5 8
6 X → Sand Hex Map - X 60° Tavern - Sand 240° 6 10
7 V → K Hex Map - V 180° Hex Map - K 5 10
8 K → G Hex Map - K 240° Hex Map - G 60° 3 5
9 G → O Hex Map - G 240° 16 Space Strip - O 60° 1 2
10 O → Jungle 16 Space Strip - O 210° Ending - Jungle 60° 3 7


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