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Setup for 4-Player a Game of Quest for El Dorado

Generated on 1/23/2026 2:59:12 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ea1f3a3a535149d6aaf2b14088d35548

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Red 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 534
Difficulty: Very Difficult
Map Difficulty Score: 733.8

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Yellow Player 4 - Red Player Number V Rubble Blockade 3 K Water Blockade 4 E Sand Blockade 2 S Jungle Blockade 5 X Rubble Blockade 6 J Jungle Blockade 1 H O Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
15 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
16 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 534 324 132
41%
67
21%
12
4%
7
2%
56
17%
8
2%
23
7%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (249, -571) 300° (5x) on top -
3 Hex Map - V (364, -468) 60° (1x) 180°, 60° 73.0
4 Blockade - Water Blockade 4 (267, -986) 0° (0x) on top -
5 Hex Map - K (135, -1011) 180° (3x) 180° 62.0
6 Blockade - Sand Blockade 2 (-53, -1529) 0° (0x) on top -
7 Hex Map - E (-185, -1554) 300° (5x) 120° 70.0
8 Blockade - Jungle Blockade 5 (294, -1735) 300° (5x) on top -
9 Hex Map - S (409, -1632) 180° (3x) 60° 55.0
10 Blockade - Rubble Blockade 6 (754, -1704) 240° (4x) on top -
11 Hex Map - X (864, -1321) 240° (4x) 60° 69.0
12 Blockade - Jungle Blockade 1 (1301, -1549) 240° (4x) on top -
13 Hex Map - J (1411, -1166) 300° (5x) 58.0
14 Hex Map - H (1276, -623) 60° (1x) 60° 59.0
15 16 Space Strip - O (1798, -505) 120° (2x) 90° 38.0
16 Ending - Jungle (2058, -385) 90° (2x) - -
17 Tavern - Sand (664, -290) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 1 2
2 V → K Hex Map - V 180° Hex Map - K 3 5
3 K → E Hex Map - K 180° Hex Map - E 1 2
4 E → S Hex Map - E 120° Hex Map - S 300° 3 5
5 S → X Hex Map - S 60° Hex Map - X 240° 7 12
6 V → Sand Hex Map - V 60° Tavern - Sand 240° 4 7
7 X → J Hex Map - X 60° Hex Map - J 240° 5 11
8 J → H Hex Map - J Hex Map - H 180° 5 9
9 H → O Hex Map - H 60° 16 Space Strip - O 240° 1 3
10 O → Jungle 16 Space Strip - O 90° Ending - Jungle 300° 3 8


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