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Setup for 2-Player a Game of Quest for El Dorado

Generated on 1/24/2026 4:25:20 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ea2681e8ad834a3480808225b1df20bd

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 16 cave tokens in stacks of 4
Map Traverse Score: 298
Difficulty: Easy
Map Difficulty Score: 109.9

7 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number K C G J P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
3 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
5 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 298 204 90
44%
40
20%
5
2%
4
2%
38
19%
5
2%
22
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Hex Map - K (548, -156) 60° (1x) 60° 62.0
3 Hex Map - C (1095, -1) 300° (5x) 41.0
4 Hex Map - G (960, 542) 60° (1x) 60° 69.0
5 Hex Map - J (1369, 931) 0° (0x) 58.0
6 16 Space Strip - P (1345, 1436) 60° (1x) 30° 26.0
7 Ending - Water (1372, 1723) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 120° Hex Map - K 300° 5 8
2 K → R Hex Map - K 60° 16 Space Strip - R 240° 3 5
3 K → C Hex Map - K 60° Hex Map - C 240° 5 8
4 C → G Hex Map - C Hex Map - G 180° 5 6
5 G → J Hex Map - G 60° Hex Map - J 240° 5 6
6 J → P Hex Map - J 16 Space Strip - P 180° 4 5
7 P → Water 16 Space Strip - P 30° Ending - Water 240° 3 11


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