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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/9/2026 9:09:03 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ea4103705f5e40b8b8b58c105c13a204

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern
Map Traverse Score: 567
Difficulty: Difficult
Map Difficulty Score: 217.2

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number D Sand Blockade 2 U Rubble Blockade 3 M Rubble Blockade 6 I Jungle Blockade 1 S Jungle Blockade 5 E Water Blockade 4 X Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - D 240° (4x) 69 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 300° (5x) 78 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - M 0° (0x) 92 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 180° (3x) 80 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - S 0° (0x) 56 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - E 300° (5x) 71 37 15 4 4 1 4 1 8 0 0 0 0
14 Hex Map - X 180° (3x) 70 37 15 7 0 1 3 1 0 7 3 0 0
15 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 567 308 132
43%
56
18%
25
8%
8
3%
44
14%
6
2%
17
6%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Sand Blockade 2 (345, -72) 240° (4x) on top -
3 Hex Map - D (455, 311) 240° (4x) 120°, 300° 69.0
4 Blockade - Rubble Blockade 3 (796, -104) 300° (5x) on top -
5 Hex Map - U (911, -1) 300° (5x) 180° 78.0
6 Blockade - Rubble Blockade 6 (996, -519) 0° (0x) on top -
7 Hex Map - M (864, -544) 0° (0x) 180° 92.0
8 Blockade - Jungle Blockade 1 (949, -1062) 0° (0x) on top -
9 Hex Map - I (817, -1087) 180° (3x) 180° 80.0
10 Blockade - Jungle Blockade 5 (902, -1605) 0° (0x) on top -
11 Hex Map - S (770, -1630) 0° (0x) 120° 56.0
12 Blockade - Water Blockade 4 (1111, -2045) 300° (5x) on top -
13 Hex Map - E (1226, -1942) 300° (5x) 180° 71.0
14 Hex Map - X (1179, -2485) 180° (3x) 210° 70.0
15 Ending - Water (994, -2807) 210° (4x) - -
16 Tavern - Rubble (155, 489) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → D Starting - A 60° Hex Map - D 240° 5 10
2 D → U Hex Map - D 120° Hex Map - U 300° 7 9
3 U → M Hex Map - U 180° Hex Map - M 7 8
4 M → I Hex Map - M 180° Hex Map - I 7 10
5 I → S Hex Map - I 180° Hex Map - S 7 9
6 S → E Hex Map - S 120° Hex Map - E 300° 7 9
7 E → X Hex Map - E 180° Hex Map - X 6 12
8 D → Rubble Hex Map - D 300° Tavern - Rubble 120° 4 9
9 X → Water Hex Map - X 210° Ending - Water 60° 3 10


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