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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/25/2026 5:09:21 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ea89a6d80606418cafdce95383252bba

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades
Map Traverse Score: 449
Difficulty: Very Difficult
Map Difficulty Score: 576.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Red Player 2 - Yellow Player 3 - White Player 4 - Blue Player Number J Jungle Blockade 1 D Sand Blockade 2 H Rubble Blockade 3 N Jungle Blockade 5 L Rubble Blockade 6 F Water Blockade 4 P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 60° (1x) 59 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - D 300° (5x) 69 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - H 0° (0x) 60 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 240° (4x) 70 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - F 0° (0x) 70 37 12 8 3 1 3 2 8 0 0 0 0
14 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 449 284 124
44%
70
25%
9
3%
6
2%
47
17%
7
2%
21
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Jungle Blockade 1 (249, -571) 300° (5x) on top -
3 Hex Map - J (364, -468) 60° (1x) 120° 59.0
4 Blockade - Sand Blockade 2 (843, -649) 300° (5x) on top -
5 Hex Map - D (958, -546) 300° (5x) 69.0
6 Blockade - Rubble Blockade 3 (1137, -528) 180° (3x) on top -
7 Hex Map - H (1005, -3) 0° (0x) 60° 60.0
8 Blockade - Jungle Blockade 5 (1488, -309) 240° (4x) on top -
9 Hex Map - N (1598, 74) 180° (3x) 49.0
10 Blockade - Rubble Blockade 6 (1686, 92) 180° (3x) on top -
11 Hex Map - L (1554, 617) 240° (4x) 300° 70.0
12 Blockade - Water Blockade 4 (1615, 776) 120° (2x) on top -
13 Hex Map - F (1236, 1163) 0° (0x) 240° 70.0
14 16 Space Strip - P (797, 891) 120° (2x) 210° 26.0
15 Ending - Water (637, 605) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 120° Hex Map - J 300° 3 4
2 J → D Hex Map - J 120° Hex Map - D 300° 3 6
3 D → H Hex Map - D Hex Map - H 180° 5 13
4 H → N Hex Map - H 60° Hex Map - N 240° 3 5
5 N → L Hex Map - N Hex Map - L 180° 7 10
6 L → F Hex Map - L 300° Hex Map - F 120° 1 4
7 F → R Hex Map - F 16 Space Strip - R 180° 1 2
8 F → P Hex Map - F 240° 16 Space Strip - P 60° 4 7
9 P → Water 16 Space Strip - P 210° Ending - Water 60° 3 8


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