Show QR Code with a link to this game setup

Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/29/2026 2:12:29 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ea8c9dc6c76445ce9fc13a825b50c631

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 485
Difficulty: Very Difficult
Map Difficulty Score: 695.3

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - White Player Number V Rubble Blockade 3 Q X S Sand Blockade 2 D Jungle Blockade 1 K Rubble Blockade 6 J Water Blockade 4 P Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 485 302 126
42%
80
26%
8
3%
6
2%
40
13%
7
2%
16
5%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (525, -103) 300° (5x) on top -
3 Hex Map - V (640, 0) 240° (4x) 180°, 60° 73.0
4 16 Space Strip - Q (275, -390) 0° (0x) 180° 26.0
5 Hex Map - X (365, -780) 0° (0x) 120° 69.0
6 Blockade - Sand Blockade 2 (614, -1351) 300° (5x) on top -
7 Hex Map - S (729, -1248) 0° (0x) 180° 55.0
8 Blockade - Jungle Blockade 1 (905, -1766) 0° (0x) on top -
9 Hex Map - D (773, -1791) 240° (4x) 240° 68.0
10 Blockade - Rubble Blockade 6 (739, -2287) 60° (1x) on top -
11 Hex Map - K (364, -2180) 60° (1x) 180° 62.0
12 Blockade - Water Blockade 4 (631, -2698) 0° (0x) on top -
13 Hex Map - J (499, -2723) 120° (2x) 180° 58.0
14 16 Space Strip - P (134, -3113) 0° (0x) 150° 26.0
15 Ending - Water (369, -3278) 150° (3x) - -
16 Tavern - Sand (940, 178) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 1 2
2 V → Q Hex Map - V 180° 16 Space Strip - Q 1 4
3 Q → X 16 Space Strip - Q 180° Hex Map - X 7 14
4 X → S Hex Map - X 120° Hex Map - S 300° 3 5
5 S → D Hex Map - S 180° Hex Map - D 7 11
6 V → Sand Hex Map - V 60° Tavern - Sand 240° 6 10
7 D → K Hex Map - D 240° Hex Map - K 60° 4 8
8 K → J Hex Map - K 180° Hex Map - J 5 7
9 J → P Hex Map - J 180° 16 Space Strip - P 1 4
10 P → Water 16 Space Strip - P 150° Ending - Water 3 7


Generated with v11.1.4