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Setup for 4 Player a Game of Quest for El Dorado

Generated on 6/12/2025 12:32:16 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ea93627cffa54b9eb4866e5493b452bc

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades
Map Traverse Score: 522
Difficulty: Very Difficult
Map Difficulty Score: 401.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Red Player 2 - Yellow Player 3 - Blue Player 4 - White Player Number L Sand Blockade 2 F Rubble Blockade 3 N Jungle Blockade 5 D Rubble Blockade 6 G Water Blockade 4 Q O I Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - L 120° (2x) 70 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 180° (3x) 70 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 120° (2x) 69 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - G 120° (2x) 70 37 17 0 3 1 13 1 2 0 0 0 0
12 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
14 Hex Map - I 180° (3x) 80 37 17 6 5 1 6 1 1 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 522 299 146
49%
49
16%
20
7%
6
2%
50
17%
8
3%
20
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Sand Blockade 2 (253, 84) 240° (4x) on top -
3 Hex Map - L (363, 467) 120° (2x) 60° 70.0
4 Blockade - Rubble Blockade 3 (616, 551) 240° (4x) on top -
5 Hex Map - F (726, 934) 180° (3x) 120° 70.0
6 Blockade - Jungle Blockade 5 (1067, 519) 300° (5x) on top -
7 Hex Map - N (1182, 622) 120° (2x) 120° 49.0
8 Blockade - Rubble Blockade 6 (1615, 363) 300° (5x) on top -
9 Hex Map - D (1730, 466) 120° (2x) 60° 69.0
10 Blockade - Water Blockade 4 (1983, 550) 240° (4x) on top -
11 Hex Map - G (2093, 933) 120° (2x) 70.0
12 16 Space Strip - Q (1887, 1438) 60° (1x) 300° 26.0
13 16 Space Strip - O (1518, 1516) 120° (2x) 300° 38.0
14 Hex Map - I (1271, 1866) 180° (3x) 330° 80.0
15 Ending - Water (1086, 2188) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 60° Hex Map - L 240° 3 5
2 L → F Hex Map - L 60° Hex Map - F 240° 3 6
3 F → N Hex Map - F 120° Hex Map - N 300° 7 9
4 N → D Hex Map - N 120° Hex Map - D 300° 5 7
5 D → G Hex Map - D 60° Hex Map - G 240° 3 5
6 G → Q Hex Map - G 16 Space Strip - Q 180° 3 6
7 Q → O 16 Space Strip - Q 300° 16 Space Strip - O 120° 3 6
8 O → I 16 Space Strip - O 300° Hex Map - I 120° 5 7
9 I → Water Hex Map - I 330° Ending - Water 180° 3 6


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