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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/5/2026 10:37:17 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ea9ec96de2ee4466a10f220f16c1b8cd

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 500
Difficulty: Difficult
Map Difficulty Score: 192.4

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - White Player 4 - Yellow Player Number I Rubble Blockade 6 X Rubble Blockade 3 S Jungle Blockade 5 V Jungle Blockade 1 K Water Blockade 4 M Sand Blockade 2 P Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 500 287 131
46%
68
24%
16
6%
6
2%
28
10%
8
3%
11
4%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (391, -150) 240° (4x) on top -
3 Hex Map - I (501, 233) 60° (1x) 0°, 120° 79.0
4 Blockade - Rubble Blockade 3 (589, 251) 180° (3x) on top -
5 Hex Map - X (457, 776) 120° (2x) 300° 69.0
6 Blockade - Jungle Blockade 5 (380, 701) 120° (2x) on top -
7 Hex Map - S (1, 1088) 0° (0x) 55.0
8 Blockade - Jungle Blockade 1 (180, 1106) 180° (3x) on top -
9 Hex Map - V (48, 1631) 0° (0x) 73.0
10 Blockade - Water Blockade 4 (136, 1649) 180° (3x) on top -
11 Hex Map - K (4, 2174) 0° (0x) 300° 62.0
12 Blockade - Sand Blockade 2 (-119, 2021) 120° (2x) on top -
13 Hex Map - M (-498, 2408) 120° (2x) 91.0
14 16 Space Strip - P (-497, 2798) 180° (3x) 30° 26.0
15 Ending - Water (-267, 2965) 30° (1x) - -
16 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → I Starting - B 60° Hex Map - I 240° 7 10
2 I → X Hex Map - I Hex Map - X 180° 7 10
3 X → S Hex Map - X 300° Hex Map - S 120° 7 14
4 S → V Hex Map - S Hex Map - V 180° 7 12
5 V → K Hex Map - V Hex Map - K 180° 5 10
6 K → M Hex Map - K 300° Hex Map - M 120° 7 9
7 M → P Hex Map - M 16 Space Strip - P 180° 4 8
8 I → Rubble Hex Map - I 120° Tavern - Rubble 300° 5 6
9 P → Water 16 Space Strip - P 30° Ending - Water 240° 3 7


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