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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/14/2026 5:16:28 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=eaa2af5083d74b1082ea44a4a9ca99ed

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 355
Difficulty: Easy
Map Difficulty Score: 96.1

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number J Rubble Blockade 3 V Rubble Blockade 6 X Sand Blockade 2 T Water Blockade 4 R Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
12 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 355 211 68
32%
48
23%
11
5%
6
3%
34
16%
6
3%
14
7%
21
10%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (387, -337) 300° (5x) on top -
3 Hex Map - J (502, -234) 300° (5x) 60°, 180° 58.0
4 Blockade - Rubble Blockade 6 (847, -306) 240° (4x) on top -
5 Hex Map - V (957, 77) 240° (4x) 120° 73.0
6 Blockade - Sand Blockade 2 (1344, -260) 300° (5x) on top -
7 Hex Map - X (1459, -157) 120° (2x) 60° 69.0
8 Blockade - Water Blockade 4 (1850, -307) 240° (4x) on top -
9 Hex Map - T (1960, 76) 60° (1x) 60° 75.0
10 16 Space Strip - R (2256, 347) 60° (1x) 90° 33.0
11 Ending - Jungle (2518, 233) 90° (2x) - -
12 Tavern - Rubble (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 120° Hex Map - J 300° 7 8
2 J → V Hex Map - J 60° Hex Map - V 240° 5 9
3 V → X Hex Map - V 120° Hex Map - X 300° 6 13
4 X → T Hex Map - X 60° Hex Map - T 240° 7 10
5 T → R Hex Map - T 60° 16 Space Strip - R 240° 5 7
6 J → Rubble Hex Map - J 180° Tavern - Rubble 6 7
7 R → Jungle 16 Space Strip - R 90° Ending - Jungle 300° 3 6


Generated with v11.1.1